Development of a minigame for the VRChat platform in Unity Quest/Android and PC/Windows.
Budget: $30 – $250 USD
Developing a mini-game within the VRChat platform called "Orb Blaster Brawl." Below is a detailed description of the project:
Introduction to VRChat:
VRChat is an online virtual reality platform where users can create and explore virtual worlds.
Mini-Game within VRChat: Unlike an independent game, this project will be a mini-game integrated into the VRChat platform, functioning as part of the broader VRChat experience.
Project Name:
Orb Blaster Brawl
Project Description:
"Orb Blaster Brawl" is a competitive multiplayer mini-game inspired by the classic Zuma game. In this game, two teams compete to eliminate colored balls by shooting from player-controlled cannons. The objective is to form combinations of three or more balls of the same color to eliminate them. Each team must prevent the balls from reaching the end of the track; if a ball from one team reaches the end, that team loses the match. The team with the highest score at the end of the game wins.
Game Features:
Multiplayer Teams: Two teams of players.
Cannon Mechanics:
Players can grab a cannon using VRChat's pickup system.
Shoot the balls with the left mouse button or the VR trigger.
Ball Movement:
Balls move along a predetermined track that ends at a final point.
Fired balls will join other moving balls or disappear if they miss.
If a ball reaches the end of the track, the corresponding team loses.
Combinations and Eliminations:
Form combinations of three or more balls of the same color to eliminate them.
Variety of Maps:
Multiple maps to change the game's environment.
Store and Upgrades:
A store where players can upgrade their cannons and other abilities.
Scoring System:
Score indicators to determine the winning team.
Cannon Availability:
The number of available cannons will depend on the number of players who have entered the game.
Technical Details:
Platforms: VRChat for Quest/Android and PC/Windows.
Unity Development:
The Unity version used is 2022.3.22f1.
UdonSharp is used due to VRChat's specific restrictions.
Models and Animations:
Models for cannons and balls.
Animations for shooting and ball movement.
Sound Effects:
Sounds for shooting and ball eliminations.
User Interface:
Score indicators and a game timer.
Network Support:
Multiplayer support with state synchronization between players.
Visual References and Styles:
I will provide images and videos of the Zuma game for a clear reference.
Introduction to VRChat:
VRChat is an online virtual reality platform where users can create and explore virtual worlds.
Mini-Game within VRChat: Unlike an independent game, this project will be a mini-game integrated into the VRChat platform, functioning as part of the broader VRChat experience.
Project Name:
Orb Blaster Brawl
Project Description:
"Orb Blaster Brawl" is a competitive multiplayer mini-game inspired by the classic Zuma game. In this game, two teams compete to eliminate colored balls by shooting from player-controlled cannons. The objective is to form combinations of three or more balls of the same color to eliminate them. Each team must prevent the balls from reaching the end of the track; if a ball from one team reaches the end, that team loses the match. The team with the highest score at the end of the game wins.
Game Features:
Multiplayer Teams: Two teams of players.
Cannon Mechanics:
Players can grab a cannon using VRChat's pickup system.
Shoot the balls with the left mouse button or the VR trigger.
Ball Movement:
Balls move along a predetermined track that ends at a final point.
Fired balls will join other moving balls or disappear if they miss.
If a ball reaches the end of the track, the corresponding team loses.
Combinations and Eliminations:
Form combinations of three or more balls of the same color to eliminate them.
Variety of Maps:
Multiple maps to change the game's environment.
Store and Upgrades:
A store where players can upgrade their cannons and other abilities.
Scoring System:
Score indicators to determine the winning team.
Cannon Availability:
The number of available cannons will depend on the number of players who have entered the game.
Technical Details:
Platforms: VRChat for Quest/Android and PC/Windows.
Unity Development:
The Unity version used is 2022.3.22f1.
UdonSharp is used due to VRChat's specific restrictions.
Models and Animations:
Models for cannons and balls.
Animations for shooting and ball movement.
Sound Effects:
Sounds for shooting and ball eliminations.
User Interface:
Score indicators and a game timer.
Network Support:
Multiplayer support with state synchronization between players.
Visual References and Styles:
I will provide images and videos of the Zuma game for a clear reference.