Develop PC Role-Playing Game
Budget: ₹600 – ₹601 INR
I’m ready to turn a fresh role-playing concept into a fully playable PC title and need a developer—or small team—who can guide the project from first design notes to an early build and beyond. The genre is firmly RPG, but I’m still deciding on the exact combat loop, so I’m open to your insight on whether turn-based, real-time, or a hybrid system will best fit the narrative we create together.
You’ll help shape core pillars such as world design, quest structure, progression systems, and moment-to-moment gameplay. I’m comfortable with either Unity or Unreal Engine; recommend whichever you believe offers the strongest toolset for rapid iteration and solid PC performance.
Deliverables
• High-level design document that captures story premise, mechanics, art style, and technical stack
• Playable prototype on PC (single area or vertical slice) demonstrating core combat and exploration
• Clear, clean project files and source so we can continue building after the initial milestone
Once the prototype meets the agreed acceptance criteria—stable 60 fps on a mid-range PC, no blocking bugs, and basic save/load—we’ll talk next phases: expanded content, polish, and eventual release planning.
If you’ve shipped or prototyped narrative-driven games before, especially in Unity or Unreal, I’d love to see your links. Let’s build an RPG players won’t want to put down.
You’ll help shape core pillars such as world design, quest structure, progression systems, and moment-to-moment gameplay. I’m comfortable with either Unity or Unreal Engine; recommend whichever you believe offers the strongest toolset for rapid iteration and solid PC performance.
Deliverables
• High-level design document that captures story premise, mechanics, art style, and technical stack
• Playable prototype on PC (single area or vertical slice) demonstrating core combat and exploration
• Clear, clean project files and source so we can continue building after the initial milestone
Once the prototype meets the agreed acceptance criteria—stable 60 fps on a mid-range PC, no blocking bugs, and basic save/load—we’ll talk next phases: expanded content, polish, and eventual release planning.
If you’ve shipped or prototyped narrative-driven games before, especially in Unity or Unreal, I’d love to see your links. Let’s build an RPG players won’t want to put down.
Related categories:
C# Programming
C++ Programming
3D Modelling
Unity 3D
Game Development
Unreal Engine
RPG Development
Unity