Develop Custom Asphalt/Concrete Ramp PBR Textures for an Airport (X-Plane 12 Flight Sim)
Budget: $30 – $250 USD
I am seeking a skilled texture artist with experience in PBR texture creation for flight simulators (preferably X-Plane 12). The artist shall develop five (5) custom high-fidelity asphalt ramp surface textures the upcoming Mykonos Airport (LGMK) scenery add-on package (for custom ground polygons). The focus is on a tiny taxiway (1 texture) and parking stands area (3 unique textures), and a Runway Threshold zone (1 texture).
I will supply a folder of on-site photos and a video that show current paint, wear patterns, and surface tone. The artist will be required to use independent sources and the provided images and video from myself to complete the 5 textures.
The textures are as follows:
Texture 1 - Asphalt (Medium tone) - No expansion joints needed.
Texture 2- Asphalt (Darker tone) - No expansion joints needed.
Texture 3- Asphalt (Light tone) - Expansion joints needed every 5 meters
Texture 4- Asphalt (yellowish-tone) - No expansion joints needed.
Threshold Runway Texture - Concrete (yellowish slightly in appearance) - No expansion joints needed
Deliverables
> Five (5) custom PBR texture sets (Albedo, Normal, Roughness).
> Final format: .DDS (DXT5 compression, with mipmaps, alpha channel used for roughness).
>Backup format: Also deliver uncompressed .PNG masters for archive.
>Resolution: 2048 × 2048 px (2K).
>Seamless tiling in both directions.
>Scale intent: Each texture should represent approximately 5 × 5 m of real-world slab, designed to tile seamlessly (Only Texture 3 will have joint lines on all edges of the 5x5 square- semlessly tiling in both directions).
PLEASE- See attached photos and the YouTube video is available here starting at Time Stamp 06:09 till 06:42 (Texture 1 to Texture 4) .
https://www.youtube.com/watch?v=WR4KsZ6cryE&list=PLlbxMFuotuhw7fppSaI_QoAPnjWp1pcZA&index=4
I will supply a folder of on-site photos and a video that show current paint, wear patterns, and surface tone. The artist will be required to use independent sources and the provided images and video from myself to complete the 5 textures.
The textures are as follows:
Texture 1 - Asphalt (Medium tone) - No expansion joints needed.
Texture 2- Asphalt (Darker tone) - No expansion joints needed.
Texture 3- Asphalt (Light tone) - Expansion joints needed every 5 meters
Texture 4- Asphalt (yellowish-tone) - No expansion joints needed.
Threshold Runway Texture - Concrete (yellowish slightly in appearance) - No expansion joints needed
Deliverables
> Five (5) custom PBR texture sets (Albedo, Normal, Roughness).
> Final format: .DDS (DXT5 compression, with mipmaps, alpha channel used for roughness).
>Backup format: Also deliver uncompressed .PNG masters for archive.
>Resolution: 2048 × 2048 px (2K).
>Seamless tiling in both directions.
>Scale intent: Each texture should represent approximately 5 × 5 m of real-world slab, designed to tile seamlessly (Only Texture 3 will have joint lines on all edges of the 5x5 square- semlessly tiling in both directions).
PLEASE- See attached photos and the YouTube video is available here starting at Time Stamp 06:09 till 06:42 (Texture 1 to Texture 4) .
https://www.youtube.com/watch?v=WR4KsZ6cryE&list=PLlbxMFuotuhw7fppSaI_QoAPnjWp1pcZA&index=4
Related categories:
Game Design
3D Rendering
3ds Max
3D Modelling
3D Animation
Game Development
Game Art