Desktop Spot-The-Ball Game
Budget: $250 – $750 USD
I need a standalone Spot-the-Ball game that runs smoothly on Windows desktops. The application should let a player study a single still image, click where they believe the ball should be, and immediately see their result against a pre-set winning coordinate.
Core flow
• Launches in a single-window desktop interface (no browser dependency).
• Loads one or more high-resolution images I can swap out myself.
• Records the exact X-Y click position, compares it to the hidden “correct” point, then displays the distance in pixels and a short success message.
• Keeps a simple local leaderboard so users on the same machine can try to beat the closest guess.
Essential controls
– Reset / new image
– Zoom in-out or a magnifier overlay for precise clicking
– Exportable log (CSV or text) of user, timestamp, and click data
Tech preferences
I am open on the framework—Unity, Godot, Electron, or a lightweight C#/WPF build all work as long as the final EXE installs cleanly on Windows 10 and 11 without extra runtimes beyond what you package.
Deliverable
• Compiled Windows installer or portable EXE
• All project source files with clear build instructions
• Brief README explaining where to drop new images and how to set the winning coordinate
If you have prior desktop game samples or utilities with precise mouse-position logic, linking to them will help me choose quickly.
Core flow
• Launches in a single-window desktop interface (no browser dependency).
• Loads one or more high-resolution images I can swap out myself.
• Records the exact X-Y click position, compares it to the hidden “correct” point, then displays the distance in pixels and a short success message.
• Keeps a simple local leaderboard so users on the same machine can try to beat the closest guess.
Essential controls
– Reset / new image
– Zoom in-out or a magnifier overlay for precise clicking
– Exportable log (CSV or text) of user, timestamp, and click data
Tech preferences
I am open on the framework—Unity, Godot, Electron, or a lightweight C#/WPF build all work as long as the final EXE installs cleanly on Windows 10 and 11 without extra runtimes beyond what you package.
Deliverable
• Compiled Windows installer or portable EXE
• All project source files with clear build instructions
• Brief README explaining where to drop new images and how to set the winning coordinate
If you have prior desktop game samples or utilities with precise mouse-position logic, linking to them will help me choose quickly.
Related categories:
.NET
C# Programming
C++ Programming
WPF
Game Development
Unity
Desktop Application
Godot