Defend your civilisation
Budget: $250 – $750 AUD
Defend Your Civilisation – Game Plan (Simple List)
Core Idea
- Build your country
- Defend your base
- Attack other players
- Capture land
- Take over the world
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Server & Map
- 20 players per server
- 12–16 countries
- Medium/large world map
- Round-based (20–45 mins)
---
Main Systems
- Spawn system with starter protection
- Country system (flags, colours, ownership)
- Resource system (money, food, metal, wood, population)
- Building system (capital, barracks, walls, towers, farms, mines)
- Troop system (basic → stronger → heavy → ranged)
- Defence system (walls, towers, NPC guards)
- Attack system (send troops, destroy/capture bases)
- Land capture system (take territories, gain resources)
- Win system (most land / full control / last alive)
---
Progression
- Wins, kills, land owned
- Currency earned
- Unlocks + upgrades + skins
---
UI Needed
- Resource counters
- Build menu
- Troop controls
- World map
- Leaderboard
- Round timer
---
Monetisation
Gamepasses:
- 2x Resources
- 2x Troop Speed
- VIP
- Auto Collect
- Extra Unit Slot
Developer Products:
- Buy currency
- Instant upgrades
- Instant troop training
- Shield
- Heal army
---
Style
- Clean, polished Roblox look
- Mix of custom + toolbox assets
---
Build Plan
- Phase 1 → map + spawn + resources
- Phase 2 → buildings + troops + combat
- Phase 3 → land capture + UI + rounds
- Phase 4 → polish + monetisation
---
Budget
- $100–$500 AUD (MVP first)
---
Extra
- Dev to make high-quality icon + thumbnails
- Not pay-to-win (balanced gameplay)
Core Idea
- Build your country
- Defend your base
- Attack other players
- Capture land
- Take over the world
---
Server & Map
- 20 players per server
- 12–16 countries
- Medium/large world map
- Round-based (20–45 mins)
---
Main Systems
- Spawn system with starter protection
- Country system (flags, colours, ownership)
- Resource system (money, food, metal, wood, population)
- Building system (capital, barracks, walls, towers, farms, mines)
- Troop system (basic → stronger → heavy → ranged)
- Defence system (walls, towers, NPC guards)
- Attack system (send troops, destroy/capture bases)
- Land capture system (take territories, gain resources)
- Win system (most land / full control / last alive)
---
Progression
- Wins, kills, land owned
- Currency earned
- Unlocks + upgrades + skins
---
UI Needed
- Resource counters
- Build menu
- Troop controls
- World map
- Leaderboard
- Round timer
---
Monetisation
Gamepasses:
- 2x Resources
- 2x Troop Speed
- VIP
- Auto Collect
- Extra Unit Slot
Developer Products:
- Buy currency
- Instant upgrades
- Instant troop training
- Shield
- Heal army
---
Style
- Clean, polished Roblox look
- Mix of custom + toolbox assets
---
Build Plan
- Phase 1 → map + spawn + resources
- Phase 2 → buildings + troops + combat
- Phase 3 → land capture + UI + rounds
- Phase 4 → polish + monetisation
---
Budget
- $100–$500 AUD (MVP first)
---
Extra
- Dev to make high-quality icon + thumbnails
- Not pay-to-win (balanced gameplay)
Related categories:
PHP
Mobile App Development
iPhone
Android
Game Design
Game Development
Roblox
Unity