DMA Pcileech Game Toolkit

Job ID: 40622180

Budget: $250 – $750 USD

I need a developer who knows the PCILeech framework inside out and can adapt its DMA-based memory access techniques to a video-game context on a standard Windows PC or current-gen console. The goal is to create a stable proof-of-concept that can read and, where safe, manipulate live game memory in real time—think advanced trainers, automated testing hooks, or deep telemetry tools—without triggering anti-cheat defences.

What I already have
• A functional PCILeech setup (FPGA Screamer M.2 card, driver, and CLI)
• Test machines running the target titles
• A list of memory regions and structures to monitor

What I need from you
• Clean, well-commented C/C++ or C# modules that plug into PCILeech and expose an easy API for read/write operations
• A small desktop GUI that shows current FPS, health, coordinates, etc., pulled via DMA in real time
• Robust detection-avoidance measures (stealth DMA init, signature-free footprint)
• A build script and step-by-step doc so I can reproduce the environment on fresh hardware

Acceptance criteria
1. The tool connects through the Screamer board and retrieves at least three live variables from the specified game within 5 seconds of launch.
2. All code compiles cleanly with Visual Studio 2022 and the latest PCILeech source.
3. No game crash or ban after two continuous hours of use during testing.

If you have prior experience writing kernel drivers, anti-cheat bypasses, or high-speed memory forensics utilities, you’ll feel right at home here. I’m ready to start as soon as you can outline your approach and timeline.