CryEngine Sci-Fi Mech Shooter

Job ID: 39728762

Budget: $5,000 – $10,000 CAD

I’m building a third-person, PC-and-console mech shooter codenamed “Lithium” and want it produced end-to-end in CryEngine with a visually realistic look. The vision combines mission-based progression with true open-world freedom: drop into planetary hot-zones, step in or out of your mech at will, dog-fight through the atmosphere, then punch straight into orbit for interplanetary fast travel.

Core gameplay pillars I need implemented:
• Mission-driven objectives layered over an explorable world
• Seamless swap between on-foot, mech, and flight modes
• Real-time PvP alongside AI-controlled friendlies and enemies
• Mining, salvage, and broader resource-management loops that feed upgrades and base building

I’ll provide narrative outlines, concept art, and design docs. You’ll own CryEngine scene set-up, physics / animation pipelines, gameplay code, and an initial content pass that proves these systems work together in a small vertical slice.

Please highlight prior CryEngine projects, especially any that shipped to console, and outline your proposed milestones for getting us from blank project to playable demo.