CryEngine Sci-Fi Mech Shooter
Budget: $5,000 – $10,000 CAD
I’m building a third-person, PC-and-console mech shooter codenamed “Lithium” and want it produced end-to-end in CryEngine with a visually realistic look. The vision combines mission-based progression with true open-world freedom: drop into planetary hot-zones, step in or out of your mech at will, dog-fight through the atmosphere, then punch straight into orbit for interplanetary fast travel.
Core gameplay pillars I need implemented:
• Mission-driven objectives layered over an explorable world
• Seamless swap between on-foot, mech, and flight modes
• Real-time PvP alongside AI-controlled friendlies and enemies
• Mining, salvage, and broader resource-management loops that feed upgrades and base building
I’ll provide narrative outlines, concept art, and design docs. You’ll own CryEngine scene set-up, physics / animation pipelines, gameplay code, and an initial content pass that proves these systems work together in a small vertical slice.
Please highlight prior CryEngine projects, especially any that shipped to console, and outline your proposed milestones for getting us from blank project to playable demo.
Core gameplay pillars I need implemented:
• Mission-driven objectives layered over an explorable world
• Seamless swap between on-foot, mech, and flight modes
• Real-time PvP alongside AI-controlled friendlies and enemies
• Mining, salvage, and broader resource-management loops that feed upgrades and base building
I’ll provide narrative outlines, concept art, and design docs. You’ll own CryEngine scene set-up, physics / animation pipelines, gameplay code, and an initial content pass that proves these systems work together in a small vertical slice.
Please highlight prior CryEngine projects, especially any that shipped to console, and outline your proposed milestones for getting us from blank project to playable demo.
Related categories:
Game Design
3D Rendering
Animation
3D Modelling
3D Animation
3D Design
Game Development
3D Rigging