Cross-Platform Real-Time Billiards Game

Job ID: 40399898

Budget: $25 – $50 USD

@At this time, I am only considering developers from specific regions, excluding India and Pakistan., DON'T BID@
@DON'T USE AUTO BID@

I need a full-featured online billiards game that runs smoothly on the web, iOS/Android, and desktop. The core experience must be real-time multiplayer: players should be able to enter a lobby, match up instantly, and play with no perceptible lag. Accurate physics, intuitive cue controls, and a polished UI are essential; I want the game to feel as natural on a phone screen as it does in a browser or a PC window.

Matchmaking, private room creation, and basic social features (chat, friend invites, simple rankings) have to be baked in from the start. If you work with Photon, WebSockets, Node.js, or similar networking layers, let me know—low-latency sync is a non-negotiable. I’m happy with Unity, Unreal, Godot, or a custom HTML5/WebGL pipeline as long as you can hit 60 fps on mid-range mobile devices.

Send a quick note outlining the real-time multiplayer or physics-based titles you have shipped before; solid experience in those areas will carry the most weight. After we discuss scope, I’ll share art direction and asset guidelines so you can jump straight into a prototype build.

Deliverables I expect:
• A playable cross-platform build (web, APK, desktop executable)
• Clean, well-commented source code
• Brief deployment guide so I can spin up servers and publish to app stores with minimal fuss

Once the first production build passes testing—stable networking, consistent shot accuracy, and UI polish—we can talk about extras like cue skins, tournaments, or in-app purchases. Looking forward to seeing how your past experience translates to a slick, competitive pool game.