Create maze algorithms using GODOT's GDscript

Job ID: 34517666

Budget: $30 – $250 USD

The project I am working on is part of a video game. I would like to have a maze algorithm written in Godot's gdscript that generates procedural mazes.

This algorithm should be based on the information provided in this blog post:
https://www.gamedeveloper.com/programming/algorithms-for-making-more-interesting-mazes

GODOT contains an ASTAR node used for pathfinding. The algorithm must utilize the "star" node to generate a path from a given start position to a given end position.

the entire script must utilize these variables to generate the mazes:
maze_seed (assign a random seed using GODOT's RandomNumberGenerator)
maze_width
maze_height
maze_rotation (to rotate the entire maze)
Other variables need to be added to procedurally generate the mazes described in to blog post link
Related categories: Game Development Programming