Create maze algorithms using GODOT's GDscript
Budget: $30 – $250 USD
The project I am working on is part of a video game. I would like to have a maze algorithm written in Godot's gdscript that generates procedural mazes.
This algorithm should be based on the information provided in this blog post:
https://www.gamedeveloper.com/programming/algorithms-for-making-more-interesting-mazes
GODOT contains an ASTAR node used for pathfinding. The algorithm must utilize the "star" node to generate a path from a given start position to a given end position.
the entire script must utilize these variables to generate the mazes:
maze_seed (assign a random seed using GODOT's RandomNumberGenerator)
maze_width
maze_height
maze_rotation (to rotate the entire maze)
Other variables need to be added to procedurally generate the mazes described in to blog post link
This algorithm should be based on the information provided in this blog post:
https://www.gamedeveloper.com/programming/algorithms-for-making-more-interesting-mazes
GODOT contains an ASTAR node used for pathfinding. The algorithm must utilize the "star" node to generate a path from a given start position to a given end position.
the entire script must utilize these variables to generate the mazes:
maze_seed (assign a random seed using GODOT's RandomNumberGenerator)
maze_width
maze_height
maze_rotation (to rotate the entire maze)
Other variables need to be added to procedurally generate the mazes described in to blog post link