Create a 2D Stealth Sandbox Level for a Memory Education Game (Godot Preferred)
Budget: $250 – $750 USD
Overview:
We're developing an educational game that teaches how in-game memory values affect gameplay. Students will use tools like Cheat Engine to explore, identify, and modify values to complete specific objectives.
This is not a hacking game — it's a stealth-themed simulation designed to teach memory interaction concepts in a structured environment.
What to Build:
Using Godot (preferred), create a short 2D sandbox level with:
1. Terminal Room
A terminal prompts: “Enter Access Code”
Expose the following memory values:
access_code_1 (fake)
access_code_2 (fake)
access_code_real (correct code)
Player inputs a code into the terminal
If a fake code is entered:
Alarm is triggered
A visible 2-minute countdown begins
Player can still attempt to finish the level under pressure
If the real code is entered:
gate_open = true
Gate opens normally
No alarm is triggered
2. Enemy Room
Add 1–2 basic patrolling enemies
Touching an enemy sets off the alarm
Player can bypass or disable enemies by changing a memory value:
Example: enemy_active = false
Avoid complex AI — simple left/right patrol or detection cone is enough
3. Final Room / Mission End
Contains a switch or terminal labeled “Complete Mission”
Player must manually toggle mission_complete = true via memory editing
This only works if gate_open = true — otherwise, nothing happens
4. Reset System
If the countdown ends before completion:
Run reset_level():
Close the gate
Reset all variables (e.g., alert_triggered = false)
Randomize the value of access_code_real
Keep memory addresses consistent (students should be able to find the new value again)
Educational Requirements:
Expose the following variables in memory:
access_code_1, access_code_2, access_code_real
gate_open, alert_triggered, enemy_active, mission_complete
You don’t need to handle memory tools or detection — we’ll take care of that. You just build the level and expose the logic.
Style & Theme:
Stealth training sim look
Minimalist pixel art
Dim lighting, subtle atmosphere, light patrol threats
Deliverables:
Godot project files (or Unity if discussed)
Windows .exe build
README including:
Memory variables
Their effects
Reset logic overview
Budget:
$200–300 depending on quality and turnaround time
More work available for future levels if this one is successful
To Apply:
Please send:
Examples of past 2D games (Godot preferred)
Any experience with game state logic or modular design
Your preferred engine + estimated delivery time
We're developing an educational game that teaches how in-game memory values affect gameplay. Students will use tools like Cheat Engine to explore, identify, and modify values to complete specific objectives.
This is not a hacking game — it's a stealth-themed simulation designed to teach memory interaction concepts in a structured environment.
What to Build:
Using Godot (preferred), create a short 2D sandbox level with:
1. Terminal Room
A terminal prompts: “Enter Access Code”
Expose the following memory values:
access_code_1 (fake)
access_code_2 (fake)
access_code_real (correct code)
Player inputs a code into the terminal
If a fake code is entered:
Alarm is triggered
A visible 2-minute countdown begins
Player can still attempt to finish the level under pressure
If the real code is entered:
gate_open = true
Gate opens normally
No alarm is triggered
2. Enemy Room
Add 1–2 basic patrolling enemies
Touching an enemy sets off the alarm
Player can bypass or disable enemies by changing a memory value:
Example: enemy_active = false
Avoid complex AI — simple left/right patrol or detection cone is enough
3. Final Room / Mission End
Contains a switch or terminal labeled “Complete Mission”
Player must manually toggle mission_complete = true via memory editing
This only works if gate_open = true — otherwise, nothing happens
4. Reset System
If the countdown ends before completion:
Run reset_level():
Close the gate
Reset all variables (e.g., alert_triggered = false)
Randomize the value of access_code_real
Keep memory addresses consistent (students should be able to find the new value again)
Educational Requirements:
Expose the following variables in memory:
access_code_1, access_code_2, access_code_real
gate_open, alert_triggered, enemy_active, mission_complete
You don’t need to handle memory tools or detection — we’ll take care of that. You just build the level and expose the logic.
Style & Theme:
Stealth training sim look
Minimalist pixel art
Dim lighting, subtle atmosphere, light patrol threats
Deliverables:
Godot project files (or Unity if discussed)
Windows .exe build
README including:
Memory variables
Their effects
Reset logic overview
Budget:
$200–300 depending on quality and turnaround time
More work available for future levels if this one is successful
To Apply:
Please send:
Examples of past 2D games (Godot preferred)
Any experience with game state logic or modular design
Your preferred engine + estimated delivery time