Create a 3D Infinite Runner Template in Unreal Engine 4 (UE4)
Budget: $30 – $250 AUD
I am looking for a developer skilled in Unreal engine and blueprints to create an infinite runner template with the following features:
- %100 done in blueprints
- 3D Third-person perspective (slight looking down on the player from behind)
- Ability to adjust the number of lanes and the width between the lanes on the level. This variable must be changeable in code and in the details panel. The player will move from one lane to another left or right of the lane they are currently in based on these settings. The default number of lanes can be 3 lanes.
- Level manager menu to select the level
- Easily add different floors (curved, not just straight), obstacles, pickups, walls/scenery
- Pickups: Coins, Jump height increase for 10 seconds, Magnet to attract coins passed,
- Keep score based on seconds of gameplay
- Save high score
- In-game HUD with the score, coins collected, high score
- Main Menu (with Play Now and Exit Game options)
- Pause menu (with Continue and Quit to Main Menu options)
- A game over screen which will display the score, high score with Play Again and Main Menu options)
Well commented code and tidy (non-spaghetti) layout of blueprints is also needed so I can follow and edit the BP flow in future.
Must be designed to work with mobile, desktop screens and keyboard, mouse, touch screen controllers using standard UE4 input bindings for left, right, jump.
I do not require any art assets because cube and other standard mesh shapes will be ok for this project and I will replace them later. If you use art assets they need to be completely free to use.
Project to be delivered as Unreal Engine project compatible with Unreal Engine 4.27.
Please send me some examples of your previous UE4 work and let me know how you will approach this project from a game logic point of view.
- %100 done in blueprints
- 3D Third-person perspective (slight looking down on the player from behind)
- Ability to adjust the number of lanes and the width between the lanes on the level. This variable must be changeable in code and in the details panel. The player will move from one lane to another left or right of the lane they are currently in based on these settings. The default number of lanes can be 3 lanes.
- Level manager menu to select the level
- Easily add different floors (curved, not just straight), obstacles, pickups, walls/scenery
- Pickups: Coins, Jump height increase for 10 seconds, Magnet to attract coins passed,
- Keep score based on seconds of gameplay
- Save high score
- In-game HUD with the score, coins collected, high score
- Main Menu (with Play Now and Exit Game options)
- Pause menu (with Continue and Quit to Main Menu options)
- A game over screen which will display the score, high score with Play Again and Main Menu options)
Well commented code and tidy (non-spaghetti) layout of blueprints is also needed so I can follow and edit the BP flow in future.
Must be designed to work with mobile, desktop screens and keyboard, mouse, touch screen controllers using standard UE4 input bindings for left, right, jump.
I do not require any art assets because cube and other standard mesh shapes will be ok for this project and I will replace them later. If you use art assets they need to be completely free to use.
Project to be delivered as Unreal Engine project compatible with Unreal Engine 4.27.
Please send me some examples of your previous UE4 work and let me know how you will approach this project from a game logic point of view.