Continue developing a Unity casual 2D mobile game that is 75% complete
Budget: $400 – $500 USD
Looking for a Unity game developer to continue developing a Unity casual 2D mobile game that is 75% complete.
Platforms:
Game should be available for iOS and Android.
Game info:
The player (ape) has to battle the enemy (alien) in 4 types of small minigames.
The freelancer will need to do the following tasks:
- Home Screen UI: fix spacing of coins component like figma
- Coins Purchase: When buying coins, remove the native nav bar that's on left
- Ads no longer working on iOS and Android - fix them
- iOS coin purchase not working - fix it
- RPS Minigame: Player and enemy life should directly turn to white when hit, not at the result of the game, it should change when the lasers hit, not before after. it's not changing when enemy is hit in laser pong
- All games/In-game loading: show quick loading animation before each game
- 4-step Minigame: center characters over the tiles and start position in middle
- 4-step Minigame: add a delay between rounds if u hit enemy or enemy hits you
- 4-step Minigame: Move the text down a bit like figma (I updated it)
- 4-step Minigame: BUG: Draw showed victory for player Tl TR (also, when more than 1 life, enemy life is staying red sometimes even if hit)
- Laser pong Minigame: should be drag up drag down to move
- Alien Invasion Minigame: make the final speed a bit less (it's almost impossible to win now
- Settings/saving: Add Link Account feature and save game on cloud
- Settings: Fix alignment of music on/off and link account button
- Settings: "More Games" Button not working
- Settings: Instagram button is buggy, first time it only opened IG but not the Voidkiller page, 2nd time it opened it, 3rd time it opened it as if within the game and the system UI crashed
- Ads: Ad is showing a margin... either make it fullscreen or add a black screen under the ad
- Start screen: After first launch, show start screen without start button then continue directly to Home Screen
- Sound - Intro: first 2 ape sound effects aren’t aligned with animation in the animated intro
- Sound: Check all sound effects right now some of them are delayed (ex. explosion) (I'll check the files to see if there's a blank in the beginning)
- Sound: all UI buttons should have button sound effects (check "annotations" page on Figma)
- UI QA: fixes + test different devices
- Gameplay Optimization: Economy balancing / optimization (I'll provide the values after a few tests)
- Graphics Optimization: Replace spaceship and monkey with new exported graphics (spaceship, gun, cropped ape) (I'll provide the new graphics)
- Graphics Optimization: Make home screen background an animated loop, use that same loop in alien invasion
- Tablet optimization
- Implement analytics
Payment Terms:
I will upload the payment intro escrow, and will release it all at once, only if the game is live on Google Play and Appstore, it has no bugs, and all tasks have been done properly.
Deliverables:
• Fully functional polished game, including implemented rewarded ads
• Project files and apks for Android
• Project files and ipa for iOS
• Google Play deployment
• Appstore deployment
• Analytics implementation
Ownership:
I will have full ownership of the game and the game's code.
To Apply:
Please start your proposal with the word "Done", and answer the following questions:
1. How many mobile games have you previously developed? (Send links to some of them please)
2. Have you ever implemented rewarded ads in games that you developed?
3. How many projects are you currently working on?
4. Are you currently employed, or are you a full-time freelancer, or what?
5. Will you be available if I want to hire you to update the game in the future?
6. Please send your portfolio link if you have one
7. Please send your LinkedIn profile link if you have one
Thanks, looking forward to your proposals.
Platforms:
Game should be available for iOS and Android.
Game info:
The player (ape) has to battle the enemy (alien) in 4 types of small minigames.
The freelancer will need to do the following tasks:
- Home Screen UI: fix spacing of coins component like figma
- Coins Purchase: When buying coins, remove the native nav bar that's on left
- Ads no longer working on iOS and Android - fix them
- iOS coin purchase not working - fix it
- RPS Minigame: Player and enemy life should directly turn to white when hit, not at the result of the game, it should change when the lasers hit, not before after. it's not changing when enemy is hit in laser pong
- All games/In-game loading: show quick loading animation before each game
- 4-step Minigame: center characters over the tiles and start position in middle
- 4-step Minigame: add a delay between rounds if u hit enemy or enemy hits you
- 4-step Minigame: Move the text down a bit like figma (I updated it)
- 4-step Minigame: BUG: Draw showed victory for player Tl TR (also, when more than 1 life, enemy life is staying red sometimes even if hit)
- Laser pong Minigame: should be drag up drag down to move
- Alien Invasion Minigame: make the final speed a bit less (it's almost impossible to win now
- Settings/saving: Add Link Account feature and save game on cloud
- Settings: Fix alignment of music on/off and link account button
- Settings: "More Games" Button not working
- Settings: Instagram button is buggy, first time it only opened IG but not the Voidkiller page, 2nd time it opened it, 3rd time it opened it as if within the game and the system UI crashed
- Ads: Ad is showing a margin... either make it fullscreen or add a black screen under the ad
- Start screen: After first launch, show start screen without start button then continue directly to Home Screen
- Sound - Intro: first 2 ape sound effects aren’t aligned with animation in the animated intro
- Sound: Check all sound effects right now some of them are delayed (ex. explosion) (I'll check the files to see if there's a blank in the beginning)
- Sound: all UI buttons should have button sound effects (check "annotations" page on Figma)
- UI QA: fixes + test different devices
- Gameplay Optimization: Economy balancing / optimization (I'll provide the values after a few tests)
- Graphics Optimization: Replace spaceship and monkey with new exported graphics (spaceship, gun, cropped ape) (I'll provide the new graphics)
- Graphics Optimization: Make home screen background an animated loop, use that same loop in alien invasion
- Tablet optimization
- Implement analytics
Payment Terms:
I will upload the payment intro escrow, and will release it all at once, only if the game is live on Google Play and Appstore, it has no bugs, and all tasks have been done properly.
Deliverables:
• Fully functional polished game, including implemented rewarded ads
• Project files and apks for Android
• Project files and ipa for iOS
• Google Play deployment
• Appstore deployment
• Analytics implementation
Ownership:
I will have full ownership of the game and the game's code.
To Apply:
Please start your proposal with the word "Done", and answer the following questions:
1. How many mobile games have you previously developed? (Send links to some of them please)
2. Have you ever implemented rewarded ads in games that you developed?
3. How many projects are you currently working on?
4. Are you currently employed, or are you a full-time freelancer, or what?
5. Will you be available if I want to hire you to update the game in the future?
6. Please send your portfolio link if you have one
7. Please send your LinkedIn profile link if you have one
Thanks, looking forward to your proposals.