Console Battle-Royale Development -- 2

Job ID: 39822541

Budget: $10 – $30 USD

Project Description

I want to develop a Battle Royale Shooter exclusively for Android, to be published on the Google Play Store. The game will be multiplayer-only, delivering the familiar “last-player-standing” experience from titles like PUBG and Free Fire, optimized for mid-range and high-end smartphones.

Core Goals

Platform focus: Android only (Google Play release).

Multiplayer experience: Lobbies of up to 100 players, with squad support and region-based servers.

Balanced visuals: Realistic presentation while maintaining smooth performance (30–60 FPS).

Smooth gameplay: Third-person shooting, refined touch controls, climbing/sliding mechanics, and drivable vehicles.

Live-ops ready: Seasonal ranking system, cosmetic rewards/battle pass, and an admin dashboard for events and balance adjustments.


Deliverables

1. Playable APK build running on Android devices, with support for private test lobbies.


2. Source project (Unity C# or Unreal Engine Blueprints/C++), including asset library and technical documentation.


3. Focus-test environment (one character, one weapon, one vehicle) for QA performance testing.


4. Post-launch roadmap draft, covering new maps, weapons, and anti-cheat updates.



Acceptance Criteria

Smooth gameplay on common Android devices without frame drops.

Stable performance (30–60 FPS) in full matches with players or bots.

Compliance with Google Play Store policies (privacy, in-app purchases, content guidelines).

Test server accessible from multiple regions for network validation.


What I’m Looking For

Proven experience in shipping online multiplayer Android games.

Portfolio or links to similar projects.

Clear milestone plan, from prototype to Play Store launch.