Comprehensive Real-Time Fivem Anticheat
Budget: £1,500 – £3,000 GBP
I already have full access to the role-playing game server’s source code and now need a rock-solid, real-time defence layer woven directly into it. The goal is to stop both common and sophisticated exploits before they can affect live gameplay.
Key protection goals
• Lua execution blocking
• Resource tamper detection & prevention
• Menu/cheat-menu discovery and shutdown
• Event validation plus server-side sanity checks
• Entity and uncontrolled spawn protection
• Identifier & HWID–based ban workflow
• Detailed logging with in-game and web-panel admin tools
I expect the anticheat to run continuously, reacting in milliseconds rather than relying on offline audits, and to fail gracefully so legitimate players never feel a hitch. You will be given the complete codebase, test environment access, and the freedom to choose the most suitable language hooks or middleware so long as everything compiles and deploys cleanly on our existing stack.
Deliverables
1. Integrated anticheat module(s) with clear install instructions
2. Source code and unobfuscated scripts for future maintenance
3. A short technical write-up describing detection logic, configurable thresholds, and how to extend the ruleset
Acceptance criteria
• No bypass found in stress tests of speed-hack, item-dupe, and custom packet injections
• Server tick rate remains within 5 % of baseline under normal load
• All violations log to our current MySQL panel and trigger the specified admin actions automatically
If you have proven experience shipping real-time anticheat for online FivemS, let’s talk—happy to provide the repository and staging server the moment we agree on the approach.
Key protection goals
• Lua execution blocking
• Resource tamper detection & prevention
• Menu/cheat-menu discovery and shutdown
• Event validation plus server-side sanity checks
• Entity and uncontrolled spawn protection
• Identifier & HWID–based ban workflow
• Detailed logging with in-game and web-panel admin tools
I expect the anticheat to run continuously, reacting in milliseconds rather than relying on offline audits, and to fail gracefully so legitimate players never feel a hitch. You will be given the complete codebase, test environment access, and the freedom to choose the most suitable language hooks or middleware so long as everything compiles and deploys cleanly on our existing stack.
Deliverables
1. Integrated anticheat module(s) with clear install instructions
2. Source code and unobfuscated scripts for future maintenance
3. A short technical write-up describing detection logic, configurable thresholds, and how to extend the ruleset
Acceptance criteria
• No bypass found in stress tests of speed-hack, item-dupe, and custom packet injections
• Server tick rate remains within 5 % of baseline under normal load
• All violations log to our current MySQL panel and trigger the specified admin actions automatically
If you have proven experience shipping real-time anticheat for online FivemS, let’s talk—happy to provide the repository and staging server the moment we agree on the approach.
Related categories:
Python
C# Programming
Software Architecture
MySQL
C++ Programming
Game Development
Lua
Security