Competitive FPS Multiplayer Development in Unreal Engine
Budget: €36 – €0 EUR
Genre: Fantasy First-Person Shooter (FPS) with Magical Abilities
Core Concept.
Players engage in first-person, team-based magical combat, where they harness powerful spells and abilities to compete in fast-paced, objective-driven matches. The game focuses on precision, strategy, and dynamic gameplay. While the core gameplay centers around a single spellcasting archetype, the approach to character customization—whether through ability loadouts, talent trees, or other systems—is still being explored to create an engaging and balanced player experience.
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Requirements:
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Proficiency in Unreal Engine 5:
Expertise in Blueprint scripting and C++ programming for networking and gameplay systems.
Strong understanding of replication, interpolation, and server-client architecture for multiplayer games.
Networking Expertise:
Experience with building and managing dedicated servers.
Skilled in latency compensation techniques (client-side prediction, server reconciliation).
Familiarity with tools like Photon, PlayFab, or Epic Online Services for matchmaking and infrastructure.
Gameplay Systems Development:
Ability to create fluid, responsive movement and ability systems (e.g., projectiles, hitscan, cooldowns).
Experience with physics-based systems and dynamic environments.
Optimization:
Strong skills in profiling and optimizing gameplay for low-latency, high-performance experiences.
Bonus:
Familiarity with UE5’s Gameplay Ability System (GAS).
Previous experience with fast-paced multiplayer FPS or competitive games.
The ideal candidate can create a smooth, immersive multiplayer
Core Concept.
Players engage in first-person, team-based magical combat, where they harness powerful spells and abilities to compete in fast-paced, objective-driven matches. The game focuses on precision, strategy, and dynamic gameplay. While the core gameplay centers around a single spellcasting archetype, the approach to character customization—whether through ability loadouts, talent trees, or other systems—is still being explored to create an engaging and balanced player experience.
------
Requirements:
-----
Proficiency in Unreal Engine 5:
Expertise in Blueprint scripting and C++ programming for networking and gameplay systems.
Strong understanding of replication, interpolation, and server-client architecture for multiplayer games.
Networking Expertise:
Experience with building and managing dedicated servers.
Skilled in latency compensation techniques (client-side prediction, server reconciliation).
Familiarity with tools like Photon, PlayFab, or Epic Online Services for matchmaking and infrastructure.
Gameplay Systems Development:
Ability to create fluid, responsive movement and ability systems (e.g., projectiles, hitscan, cooldowns).
Experience with physics-based systems and dynamic environments.
Optimization:
Strong skills in profiling and optimizing gameplay for low-latency, high-performance experiences.
Bonus:
Familiarity with UE5’s Gameplay Ability System (GAS).
Previous experience with fast-paced multiplayer FPS or competitive games.
The ideal candidate can create a smooth, immersive multiplayer