No-Code VR Game
Budget: ₹12,500 – ₹37,500 INR
I’m looking to create a VR experience that helps teenagers grasp core science concepts through hands-on virtual experiments. The whole project has to be built with a no-coding or strictly visual-scripting workflow—think Unity Visual Scripting, Unreal Blueprint, CoSpaces, or any comparable drag-and-drop solution—so my teaching team can revise the content later without touching code.
Here’s what I need the finished piece to do:
• Drop a teen player straight into a laboratory-style scene where they can run at least two interactive experiments (for example, balancing chemical reactions or exploring forces with virtual objects).
• Provide real-time feedback and a simple score or badge system so they immediately know when they’ve completed each task correctly.
• Keep the session tight—around 10–15 minutes—so it works as a classroom chunk or homework assignment.
• Run smoothly on Oculus/Meta Quest 2 and standard PCVR headsets.
Deliverables
• Play-ready VR build (.apk for Quest and/or PC build)
• Full editable project in your chosen no-code framework
• Quick-start PDF (or short video) that shows my staff exactly how to swap assets, text, and questions
• One-minute video walkthrough so I can demo the gameplay to stakeholders
Acceptance criteria
• Game launches with no critical errors on Quest 2
• Both experiments are completable and award feedback consistently
• All editable fields (text, images, quiz items) are clearly labeled inside the project
If this sounds like a fit, let me know which no-code tool you’d prefer and how long you’ll need to deliver the first playable build.
Here’s what I need the finished piece to do:
• Drop a teen player straight into a laboratory-style scene where they can run at least two interactive experiments (for example, balancing chemical reactions or exploring forces with virtual objects).
• Provide real-time feedback and a simple score or badge system so they immediately know when they’ve completed each task correctly.
• Keep the session tight—around 10–15 minutes—so it works as a classroom chunk or homework assignment.
• Run smoothly on Oculus/Meta Quest 2 and standard PCVR headsets.
Deliverables
• Play-ready VR build (.apk for Quest and/or PC build)
• Full editable project in your chosen no-code framework
• Quick-start PDF (or short video) that shows my staff exactly how to swap assets, text, and questions
• One-minute video walkthrough so I can demo the gameplay to stakeholders
Acceptance criteria
• Game launches with no critical errors on Quest 2
• Both experiments are completable and award feedback consistently
• All editable fields (text, images, quiz items) are clearly labeled inside the project
If this sounds like a fit, let me know which no-code tool you’d prefer and how long you’ll need to deliver the first playable build.