Casual Android Game With Prize Tournaments
Budget: $10 – $30 USD
I’m looking for a complete casual game built for Android where the core attraction is a recurring, real-money prize-tournament system. The gameplay itself should be quick to learn and play—think sessions of a minute or two—so anyone with a low- to mid-range device can jump in and compete.
The essential requirement is the tournament framework: players pay a small entry fee, join scheduled brackets, see a live leaderboard, and winners receive automatic payouts. A lightweight admin dashboard must let me create events, set entry fees, fund the prize pool, and monitor results without touching code. Google Play Billing or any trusted e-wallet API is acceptable so long as withdrawals to local bank accounts are possible.
Deliverables
• Store-ready assets, signed release APK, and full source code (Unity, Godot, or native Android—your choice, but state it up front)
• Backend with matchmaking, leaderboard, and payout automation
• Brief documentation that shows how to deploy the backend, schedule tournaments, and publish future updates
Acceptance Criteria
• Casual core loop that finishes each round in under two minutes
• Smooth sign-in (guest, Google, or email) and anti-cheat measures
• Scalable tournaments supporting up to 1,000 concurrent players
• Automated prize distribution, transparent fees, and real-time leaderboard
• Runs bug-free on Android 8.0+ devices
If you have shipped any live-ops or tournament-driven games, include a link or video in your bid so I can feel the flow. I’m ready to move quickly once I see a solid proof of concept.
The essential requirement is the tournament framework: players pay a small entry fee, join scheduled brackets, see a live leaderboard, and winners receive automatic payouts. A lightweight admin dashboard must let me create events, set entry fees, fund the prize pool, and monitor results without touching code. Google Play Billing or any trusted e-wallet API is acceptable so long as withdrawals to local bank accounts are possible.
Deliverables
• Store-ready assets, signed release APK, and full source code (Unity, Godot, or native Android—your choice, but state it up front)
• Backend with matchmaking, leaderboard, and payout automation
• Brief documentation that shows how to deploy the backend, schedule tournaments, and publish future updates
Acceptance Criteria
• Casual core loop that finishes each round in under two minutes
• Smooth sign-in (guest, Google, or email) and anti-cheat measures
• Scalable tournaments supporting up to 1,000 concurrent players
• Automated prize distribution, transparent fees, and real-time leaderboard
• Runs bug-free on Android 8.0+ devices
If you have shipped any live-ops or tournament-driven games, include a link or video in your bid so I can feel the flow. I’m ready to move quickly once I see a solid proof of concept.
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