Cartoonish Roblox Combo Clicker
Budget: $10 – $30 USD
I want a complete Roblox Studio project that lets players build ever-longer click combos inside a bright, cartoonish world. Each consecutive click should stack the multiplier, so the rhythm of clicking feels snappy and rewarding. The currency earned through those streaks will be spent on unlockable upgrades—new pets, particle trails, temporary power-ups, anything that keeps the loop fresh—and I would like the upgrade menu to feel just as playful as the map itself.
Because this is a combo-based clicker, smooth feedback is key: floating numbers, satisfying sound cues, and an on-screen combo meter that resets only after a short cooldown. A simple lobby and one main grind area are enough for the first version, as long as the art style stays consistent—think rounded edges, bold colors, and oversized props rather than realistic textures or minimalist emptiness.
I’ll need:
• The .rbxl file with all Lua scripts, assets, and a working DataStore for saving player progress
• Clear comments inside the code plus a short read-me explaining where to tweak rewards, upgrade prices, and combo timing
• Basic mobile compatibility (button sizes, touch input) so the game works on phones and tablets as well as desktop
Handing over full rights to the assets you create is important so I can iterate later. If you have ready-made UI or sound packs that match the upbeat style, feel free to use them; otherwise include simple placeholders I can swap out.
Let me know how quickly you can prototype the core loop, and we’ll set milestones for polish, testing, and final delivery.
Because this is a combo-based clicker, smooth feedback is key: floating numbers, satisfying sound cues, and an on-screen combo meter that resets only after a short cooldown. A simple lobby and one main grind area are enough for the first version, as long as the art style stays consistent—think rounded edges, bold colors, and oversized props rather than realistic textures or minimalist emptiness.
I’ll need:
• The .rbxl file with all Lua scripts, assets, and a working DataStore for saving player progress
• Clear comments inside the code plus a short read-me explaining where to tweak rewards, upgrade prices, and combo timing
• Basic mobile compatibility (button sizes, touch input) so the game works on phones and tablets as well as desktop
Handing over full rights to the assets you create is important so I can iterate later. If you have ready-made UI or sound packs that match the upbeat style, feel free to use them; otherwise include simple placeholders I can swap out.
Let me know how quickly you can prototype the core loop, and we’ll set milestones for polish, testing, and final delivery.
Related categories:
Mobile App Development
Game Design
Game Development
Lua
UI / User Interface
Roblox
Game Testing
Game Art