Cartoonish 3D Mafia Game
Budget: $10 – $30 USD
I’m building a 3-D, mafia-themed game in Unity with a playful, stylized cartoon look. The core design is in place; now I need the world, characters, and sound to exist inside the engine.
You’ll help with:
• Asset creation—modular buildings, vehicles, props—optimised for Unity URP and able to tile together into convincing city blocks.
• Character work—two main protagonists and six NPCs fully modeled, rigged, and animated (idle, walk, run, combat, emotes).
• Level design—a vertical-slice block of the city, complete with collision, nav-mesh, lighting, and interactive set-pieces.
• Audio—an original looping background track plus event-driven SFX (gunshots, footsteps, UI) delivered as clean, seamless .wav files and already hooked into simple Unity events.
Acceptance criteria
• Environment/prop assets ≤10 k tris each, PBR textures (2 k), tidy prefab hierarchy.
• Humanoid-rig, retarget-ready animations imported and previewed in-engine.
• Audio peaks below –1 dBFS with perfect loops.
If you’re comfortable wearing more than one hat—modeling, animation, level building, or music production—let me know which parts you want to tackle and share examples that match a stylized, cartoon gangster vibe. I’m aiming for tight collaboration, quick iteration inside Unity, and clean hand-offs so everything slots straight into the project.
You’ll help with:
• Asset creation—modular buildings, vehicles, props—optimised for Unity URP and able to tile together into convincing city blocks.
• Character work—two main protagonists and six NPCs fully modeled, rigged, and animated (idle, walk, run, combat, emotes).
• Level design—a vertical-slice block of the city, complete with collision, nav-mesh, lighting, and interactive set-pieces.
• Audio—an original looping background track plus event-driven SFX (gunshots, footsteps, UI) delivered as clean, seamless .wav files and already hooked into simple Unity events.
Acceptance criteria
• Environment/prop assets ≤10 k tris each, PBR textures (2 k), tidy prefab hierarchy.
• Humanoid-rig, retarget-ready animations imported and previewed in-engine.
• Audio peaks below –1 dBFS with perfect loops.
If you’re comfortable wearing more than one hat—modeling, animation, level building, or music production—let me know which parts you want to tackle and share examples that match a stylized, cartoon gangster vibe. I’m aiming for tight collaboration, quick iteration inside Unity, and clean hand-offs so everything slots straight into the project.