Cartoon Robot Arena Game
Budget: $250 – $750 USD
I want to bring a fast-paced “Robot Wars” style arena to life on PC with a bright, cartoon look. The core loop is simple but needs to feel tight: players mine central resource nodes—Iron, Tyres, Weapons parts and Control chips—using a starter Hammer. Anything they gather is stored in an inventory and reflected in Leaderstats.
At each of the ten player bases, those resources are fed into a fabrication machine that builds combat robots in five rarities, from Common up to Legendary, each rarity carrying its own preset health and damage values. Robots then face off in manual-control duels: 1 vs 1 or 2 vs 2, with punch, kick and dodge mapped to standard keys.
Key systems I need you to code and wire together:
• Mining loop with spawn timers, Hammer tool and item drops
• Persistent inventory plus Leaderstats tracking all materials
• Base machine that consumes materials and rolls rarity, assigning stats automatically
• Combat controller (punch, kick, dodge) for both duel modes
• Win logic: losing robot explodes, winner loots a percentage of materials
• Global Top-10 victory leaderboard saved to datastore
Everything should run smoothly on PC and carry a consistent, colorful cartoon aesthetic. Please outline your preferred engine or framework, any middleware you plan to use, and the timeline you foresee for first playable through to final polish.
At each of the ten player bases, those resources are fed into a fabrication machine that builds combat robots in five rarities, from Common up to Legendary, each rarity carrying its own preset health and damage values. Robots then face off in manual-control duels: 1 vs 1 or 2 vs 2, with punch, kick and dodge mapped to standard keys.
Key systems I need you to code and wire together:
• Mining loop with spawn timers, Hammer tool and item drops
• Persistent inventory plus Leaderstats tracking all materials
• Base machine that consumes materials and rolls rarity, assigning stats automatically
• Combat controller (punch, kick, dodge) for both duel modes
• Win logic: losing robot explodes, winner loots a percentage of materials
• Global Top-10 victory leaderboard saved to datastore
Everything should run smoothly on PC and carry a consistent, colorful cartoon aesthetic. Please outline your preferred engine or framework, any middleware you plan to use, and the timeline you foresee for first playable through to final polish.
Related categories:
Game Design
Animation
3D Modelling
Game Development
Lua
Roblox
Game Testing
Game UI