Cartoon Roblox Characters Animation VFX
Budget: ₹600 – ₹1,500 INR
I’m building a vibrant Roblox experience and need a full-service artist who can handle more than thirty cartoonish characters from concept all the way to in-game implementation. Every model must be rigged and supplied with a smooth set of walking/running, jumping and idle loops that import cleanly into Roblox Studio.
Alongside the cast, the main lobby also needs to be designed in the same playful style and given just enough life through subtle ambient animations so it feels welcoming the moment players join.
For moment-to-moment gameplay flair, I want bespoke magic-spell VFX: colourful cast trails, impact bursts and lingering auras that read clearly in Roblox’s engine without tanking performance. All effects should be modular so I can reuse them across abilities and future characters.
Deliverables
• 30+ low-poly, PBR-textured, cartoon characters (.fbx or .obj + .rbxm)
• Full rigs compatible with Roblox’s animation controller
• Three core animation sets per character (walk/run, jump, idle) exported as .fbx and .anim or .rbxm clips
• Stylised lobby environment with light ambient motion (e.g., gently floating props)
• Optimised magic-spell VFX packages, particle emitters and scripts ready to drop into Roblox Studio
• Clear documentation on asset hierarchy and any custom scripts
I’m happy to iterate quickly via milestones—first approving a single hero character, then batching the rest. If you have a portfolio of similar cartoon Roblox or mobile-optimised work, please share it so I can get a sense of your style and technical approach.
Alongside the cast, the main lobby also needs to be designed in the same playful style and given just enough life through subtle ambient animations so it feels welcoming the moment players join.
For moment-to-moment gameplay flair, I want bespoke magic-spell VFX: colourful cast trails, impact bursts and lingering auras that read clearly in Roblox’s engine without tanking performance. All effects should be modular so I can reuse them across abilities and future characters.
Deliverables
• 30+ low-poly, PBR-textured, cartoon characters (.fbx or .obj + .rbxm)
• Full rigs compatible with Roblox’s animation controller
• Three core animation sets per character (walk/run, jump, idle) exported as .fbx and .anim or .rbxm clips
• Stylised lobby environment with light ambient motion (e.g., gently floating props)
• Optimised magic-spell VFX packages, particle emitters and scripts ready to drop into Roblox Studio
• Clear documentation on asset hierarchy and any custom scripts
I’m happy to iterate quickly via milestones—first approving a single hero character, then batching the rest. If you have a portfolio of similar cartoon Roblox or mobile-optimised work, please share it so I can get a sense of your style and technical approach.
Related categories:
Animation
Maya
3D Modelling
3D Animation
Game Development
Roblox
3D Rigging
Character Design