Card-Game Mechanics Revamp

Job ID: 40012505

Budget: $10 – $30 USD

I’m refreshing a tile-based card game and need a developer who can dive straight into the code, reshape its feel, and leave it running flawlessly.

Core focus
• Gameplay mechanics: add an entirely new set of cards, revise a few long-standing rules, and rebalance play so no single strategy dominates.
• Bug fixes: stamp out the incorrect card behaviours we keep spotting and clear the visual glitches that appear mid-match.

Deliverables
• Fully implemented new cards, rule changes, and balance tweaks, all documented in-game and in a short design note.
• Clean, tested code that removes the identified bugs and any related regressions.
• A build (or branch) ready for QA along with a concise change-log.

You should be comfortable working with card-game logic, tile-grid layouts, version control, and quick iteration/testing. If this sounds like your wheelhouse, I’m ready to share the repo and get you started.

Please read this documentation and ping me if you can do that :

https://docs.google.com/document/d/152Y9I6fyID-4vlUnb4_rI0t0HUYUvACRD7bFjdKraGk/edit?usp=drivesdk
Related categories: Game Design Game Development Game Testing Game UI