Build a continuous AABB physics system in Unity
Budget: $250 – $750 USD
We are in need of a much simpler Box2D alternative for a precision platformer game. We need someone to implement a 2D physics collision detection and resolution system that runs on swept axis aligned bounding boxes.
We do not require forces, friction, restitution, rotation, or any other advanced features.
The scope of the project will be to implement the above algorithms and hook it into our existing Unity codebase. Your final output should be a function which takes candidate velocities and returns updated velocities after collision resolution, assuming some objects may be moving very fast. provide callbacks for OnHit and OnTriggerEnter, as well as return data about which side of the bounding box was hit. More specifics are available upon request.
We do not require forces, friction, restitution, rotation, or any other advanced features.
The scope of the project will be to implement the above algorithms and hook it into our existing Unity codebase. Your final output should be a function which takes candidate velocities and returns updated velocities after collision resolution, assuming some objects may be moving very fast. provide callbacks for OnHit and OnTriggerEnter, as well as return data about which side of the bounding box was hit. More specifics are available upon request.