Build Adventure Mobile Game
Budget: ₹12,500 – ₹37,500 INR
I’d like to bring an original adventure game to life on mobile devices. Picture an engaging narrative, exploration-driven levels, and intuitive touch controls that feel at home on both Android and iOS. I already have a loose storyline and a few core mechanics sketched out, but I need a talented developer (or small team) who can turn these ideas into a polished, playable experience.
What I’m aiming for
• A complete mobile adventure game built in a modern engine such as Unity or Unreal Engine (I’m open to suggestions if you have a strong preference).
• Fluid character movement, interactive environments, light puzzle-solving elements, and a balanced progression system.
• Appealing 2D or lightweight 3D art—whichever suits the scope best—plus music and sound effects that enhance immersion.
• Integration of standard mobile features: touch gestures, pause/save, basic settings, and in-app analytics hooks.
• A final build ready for submission to both Google Play and the App Store, along with source project files and documentation.
Acceptance criteria
– Runs smoothly on a typical mid-range phone (60 FPS target).
– No blocker bugs in the critical path from tutorial through game completion.
– Store-ready assets (screenshots, icons, description text) packaged with the release build.
If this sounds exciting to you, please share a brief portfolio link and outline how you would approach the project timeline and art style. I’m ready to begin as soon as we agree on the roadmap.
What I’m aiming for
• A complete mobile adventure game built in a modern engine such as Unity or Unreal Engine (I’m open to suggestions if you have a strong preference).
• Fluid character movement, interactive environments, light puzzle-solving elements, and a balanced progression system.
• Appealing 2D or lightweight 3D art—whichever suits the scope best—plus music and sound effects that enhance immersion.
• Integration of standard mobile features: touch gestures, pause/save, basic settings, and in-app analytics hooks.
• A final build ready for submission to both Google Play and the App Store, along with source project files and documentation.
Acceptance criteria
– Runs smoothly on a typical mid-range phone (60 FPS target).
– No blocker bugs in the critical path from tutorial through game completion.
– Store-ready assets (screenshots, icons, description text) packaged with the release build.
If this sounds exciting to you, please share a brief portfolio link and outline how you would approach the project timeline and art style. I’m ready to begin as soon as we agree on the roadmap.
Related categories:
Mobile App Development
iPhone
Game Design
Unity 3D
Game Development
Unreal Engine
2D Game Art
Unity