British FiveM Emergency RP Server
Budget: £20 – £250 GBP
I am starting with a completely blank FiveM install and need it transformed into a fully-featured British emergency-services role-play environment. The server must support all three blue-light agencies—Police, Fire Department, and Ambulance Service—alongside National Highways operations and everyday civilian life so players can switch smoothly between emergency and civilian roles.
Core gameplay hinges on two elements:
• Authentic British vehicles and uniforms: EUP packs, liveries, and vehicle assets should match UK specifications, including lights, sirens, and signage.
• A reliable radio and dispatch system: Integrated voice (Mumble or pma-voice), clear channel separation for each agency, and a CAD/MDT that ties into callouts and unit status.
Everything has to be built from the ground up: framework choice (ESX or QBCore), database, permissions, job scripting, garages, inventories, map edits for realistic stations, and a clean txAdmin structure so I can manage updates later. Stability for at least 32 concurrent players is essential, with stress testing before hand-over.
Deliverables
• Live, password-protected test server hosted on my VPS
• Resource pack containing all scripts, assets, and SQL files
• Step-by-step deployment/maintenance guide
Acceptance Criteria
1. Each agency spawns with correct uniform load-outs and vehicle fleet.
2. Radio channels and dispatch integration allow unit assignment, panic button, and scene management.
3. No critical script errors or FPS drops during a 30-minute 32-player test.
4. Server files pass VirusTotal and licence checks.
If time permits after core completion, we can discuss adding specialized training scripts, but they are not required for initial release.
Core gameplay hinges on two elements:
• Authentic British vehicles and uniforms: EUP packs, liveries, and vehicle assets should match UK specifications, including lights, sirens, and signage.
• A reliable radio and dispatch system: Integrated voice (Mumble or pma-voice), clear channel separation for each agency, and a CAD/MDT that ties into callouts and unit status.
Everything has to be built from the ground up: framework choice (ESX or QBCore), database, permissions, job scripting, garages, inventories, map edits for realistic stations, and a clean txAdmin structure so I can manage updates later. Stability for at least 32 concurrent players is essential, with stress testing before hand-over.
Deliverables
• Live, password-protected test server hosted on my VPS
• Resource pack containing all scripts, assets, and SQL files
• Step-by-step deployment/maintenance guide
Acceptance Criteria
1. Each agency spawns with correct uniform load-outs and vehicle fleet.
2. Radio channels and dispatch integration allow unit assignment, panic button, and scene management.
3. No critical script errors or FPS drops during a 30-minute 32-player test.
4. Server files pass VirusTotal and licence checks.
If time permits after core completion, we can discuss adding specialized training scripts, but they are not required for initial release.
Related categories:
Game Design
C# Programming
Game Development
Scripting
Web Development
Database Management
API Development
Unity