Blur Online Server Revival Project
Budget: $30 – $250 USD
I already have a VPS, a domain, a working server.js backend, and DLL-based hooks that are about 90 % finished. What I’m missing is the final piece that brings Blur back online for everyone.
Here’s the immediate roadmap:
• Finish reverse-engineering the Blur client where my current hook leaves off.
• Write a compact EMAX EMU in C++ that communicates cleanly with the existing Node.js backend.
• Stand up a dedicated server that lets players host online multiplayer matches and tracks basic leaderboards/stats.
• Make sure everything installs smoothly on my current VPS, with ports, matchmaking, and stat storage fully wired.
• Run a round of test sessions to confirm latency, session stability, and stat accuracy, then tighten any obvious bottlenecks.
I can supply test accounts, packet logs, and full access to the VPS during development. If you know your way around game protocol analysis, DLL injection, and C++ networking, this should be a straightforward push to a playable proof-of-concept.
Here’s the immediate roadmap:
• Finish reverse-engineering the Blur client where my current hook leaves off.
• Write a compact EMAX EMU in C++ that communicates cleanly with the existing Node.js backend.
• Stand up a dedicated server that lets players host online multiplayer matches and tracks basic leaderboards/stats.
• Make sure everything installs smoothly on my current VPS, with ports, matchmaking, and stat storage fully wired.
• Run a round of test sessions to confirm latency, session stability, and stat accuracy, then tighten any obvious bottlenecks.
I can supply test accounts, packet logs, and full access to the VPS during development. If you know your way around game protocol analysis, DLL injection, and C++ networking, this should be a straightforward push to a playable proof-of-concept.