8-Bit Action Game Developer
Budget: $250 – $750 USD
I’m creating a fast-paced action game for two classic machines—the Commodore 64 and the ZX Spectrum—and I need a programmer who can breathe life into my design using BASIC or an equivalent cross-compiler/assembler. All graphics will be simple retro sprites to keep the authentic 1980s feel; I already have rough sprite sheets and gameplay mechanics sketched out.
Your task is to transform those materials into a fully playable build that runs smoothly on real hardware and the common emulators (VICE for C64, Fuse or Spectaculator for Spectrum). Smooth joystick control, responsive collision detection, and modest two-voice sound effects are the essentials. Any optimisation tricks you know for raster timing or UDG character packs are highly appreciated, so long as the end result still resembles classic 8-bit code.
Deliverables should arrive ready to load and play:
• Source code with comments
• Compiled .d64 (C64) and .tap/.tzx (Spectrum) images
• Short text file explaining the build process and any toolchain requirements
I’ll test on actual machines as well as emulators; if it boots, plays at intended speed, and displays the retro sprites correctly without crashing, the milestone is met. Looking forward to seeing your old-school coding skills in action!
Your task is to transform those materials into a fully playable build that runs smoothly on real hardware and the common emulators (VICE for C64, Fuse or Spectaculator for Spectrum). Smooth joystick control, responsive collision detection, and modest two-voice sound effects are the essentials. Any optimisation tricks you know for raster timing or UDG character packs are highly appreciated, so long as the end result still resembles classic 8-bit code.
Deliverables should arrive ready to load and play:
• Source code with comments
• Compiled .d64 (C64) and .tap/.tzx (Spectrum) images
• Short text file explaining the build process and any toolchain requirements
I’ll test on actual machines as well as emulators; if it boots, plays at intended speed, and displays the retro sprites correctly without crashing, the milestone is met. Looking forward to seeing your old-school coding skills in action!