Assetto Corsa Vehicle Mod: 1,150 HP Modern GT1 e-Performance Concept
Budget: $3,000 – $5,000 USD
I’m creating a modern, 1,150 HP dual-motor GT1 e-Performance concept for Assetto Corsa and want the complete mod to look, drive, and sound like an official Kunos release. Every major area—visuals, physics, and audio—needs expert attention.
VISUALS
• Exterior: aggressive GT1 bodywork with LMDh-inspired aero, baked AO and CSP-ready shaders.
• Interior: functional race cockpit, active dash screens, LEDs, and VR-friendly materials.
• Livery: a hero paint scheme plus layered PSD so future skins are easy.
PHYSICS
The car is an electric hyper-GT, so the data files must reflect dual-motor torque vectoring, instant torque delivery, and 1,150 HP peak output. I’m especially focused on:
• Suspension geometry and aero balance that allow stable high-downforce cornering.
• Accurate tyre grip and degradation curves for 20–40 minute stints (use real-feel pace vs. GT3).
All values should be documented in the data sheets for quick tweaking in CM.
Transmission Architecture: The vehicle must be routed through a 6-speed sequential transmission utilizing straight-cut gear parameters
SOUND
Build an FMOD bank that captures high-pitched electric whine under load, regen hiss on braking, and pronounced gearbox tones—no generic EV loop.
DELIVERABLES
1. Optimised KN5 + source 3D files (Blender/3ds Max).
2. Complete data folder with annotated files.
3. FMOD project and GUIDs.txt integrated.
4. Hero livery PSD and ingame previews.
5. Quick-start install package tested in Content Manager + CSP 0.1.80+.
6. The Compressed Data File This is the most critical deliverable. It is the locked, encrypted brain of the car mod, It holds all the specific physics code i outlined—the 1,150 hp motor curves, the 6-speed straight-cut gear parameters, and the mechanical LSD dynamics.
I am open to other simulators with more flexible physics
I’ll provide mesh file, torque curves, and style sketches once we begin. Please show examples of previous Assetto Corsa or comparable racing-sim mods that prove you can take this concept from concept art to track-ready.
VISUALS
• Exterior: aggressive GT1 bodywork with LMDh-inspired aero, baked AO and CSP-ready shaders.
• Interior: functional race cockpit, active dash screens, LEDs, and VR-friendly materials.
• Livery: a hero paint scheme plus layered PSD so future skins are easy.
PHYSICS
The car is an electric hyper-GT, so the data files must reflect dual-motor torque vectoring, instant torque delivery, and 1,150 HP peak output. I’m especially focused on:
• Suspension geometry and aero balance that allow stable high-downforce cornering.
• Accurate tyre grip and degradation curves for 20–40 minute stints (use real-feel pace vs. GT3).
All values should be documented in the data sheets for quick tweaking in CM.
Transmission Architecture: The vehicle must be routed through a 6-speed sequential transmission utilizing straight-cut gear parameters
SOUND
Build an FMOD bank that captures high-pitched electric whine under load, regen hiss on braking, and pronounced gearbox tones—no generic EV loop.
DELIVERABLES
1. Optimised KN5 + source 3D files (Blender/3ds Max).
2. Complete data folder with annotated files.
3. FMOD project and GUIDs.txt integrated.
4. Hero livery PSD and ingame previews.
5. Quick-start install package tested in Content Manager + CSP 0.1.80+.
6. The Compressed Data File This is the most critical deliverable. It is the locked, encrypted brain of the car mod, It holds all the specific physics code i outlined—the 1,150 hp motor curves, the 6-speed straight-cut gear parameters, and the mechanical LSD dynamics.
I am open to other simulators with more flexible physics
I’ll provide mesh file, torque curves, and style sketches once we begin. Please show examples of previous Assetto Corsa or comparable racing-sim mods that prove you can take this concept from concept art to track-ready.
Related categories:
Graphic Design
3D Rendering
3D Modelling
3D Animation
3D Design
Game Development
3D CAD
3D Graphic Design
FMOD
Game Physics