Arma 3 Milsim Roleplay Server Setup
Budget: $30 – $250 USD
*** must have direct arma 3 game connection, must be able to do and complete all work without and help from me...
I am setting up an Arma 3 server devoted to immersive role-play, with the focus squarely on military-style operations. Think the open-ended, “Altis Life” feel but geared toward organised units, patrols, and dynamically generated missions rather than casual gun-play. The aim is to let players live out the full spectrum of a deployed force—planning, logistics, boots-on-ground action, and after-action downtime—within a persistent world.
To get there, I need the complete back-end and mission framework built and tuned. That covers the dedicated server installation, mod pack curation (ACE, TFAR, RHS or similar), dependency management through SteamCMD, database persistence for gear and progression, and a clean administrative panel so I can adjust rulesets without digging through cfg files. Zeus access, a functioning arsenal, whitelisting, and slot-based load-outs for infantry, support and air crews should be in place on day one.
Deliverables
• Dedicated server configured, tested and live on Altis
• Mod set installed and verified with key signing
• Persistent database (MySQL or extDB3) storing player data, gear and finances
• Two example military-operation scenarios pre-loaded (patrol and large-scale assault)
• Admin guide covering startup, mission rotation and mod updates
Acceptance criteria: the server must allow ten players to connect simultaneously with no critical errors, mission scripts should load inside 30 seconds, and all whitelisted roles must spawn with correct equipment every session.
Once these pieces are solid I can handle community growth and day-to-day moderation; I just need the technical backbone ready to roll.
I am setting up an Arma 3 server devoted to immersive role-play, with the focus squarely on military-style operations. Think the open-ended, “Altis Life” feel but geared toward organised units, patrols, and dynamically generated missions rather than casual gun-play. The aim is to let players live out the full spectrum of a deployed force—planning, logistics, boots-on-ground action, and after-action downtime—within a persistent world.
To get there, I need the complete back-end and mission framework built and tuned. That covers the dedicated server installation, mod pack curation (ACE, TFAR, RHS or similar), dependency management through SteamCMD, database persistence for gear and progression, and a clean administrative panel so I can adjust rulesets without digging through cfg files. Zeus access, a functioning arsenal, whitelisting, and slot-based load-outs for infantry, support and air crews should be in place on day one.
Deliverables
• Dedicated server configured, tested and live on Altis
• Mod set installed and verified with key signing
• Persistent database (MySQL or extDB3) storing player data, gear and finances
• Two example military-operation scenarios pre-loaded (patrol and large-scale assault)
• Admin guide covering startup, mission rotation and mod updates
Acceptance criteria: the server must allow ten players to connect simultaneously with no critical errors, mission scripts should load inside 30 seconds, and all whitelisted roles must spawn with correct equipment every session.
Once these pieces are solid I can handle community growth and day-to-day moderation; I just need the technical backbone ready to roll.