Android K-Pop Tycoon Game

Job ID: 40502771

Budget: $30 – $250 USD

I want to bring a deep-dive K-Pop management simulator to Android. The core loop is classic resource-management: budgets, training schedules, promotion calendars, album releases and world tours all compete for attention while idols age, develop unique personalities, and react to my decisions. Players can recruit rookies, form custom groups, poach individual idols—or even acquire an entire rival agency and spin up sub-labels anywhere from Seoul to Hanoi or Beijing.

The look I’m after is grounded and realistic: sleek UI, polished 3D or high-fidelity 2D character art that feels like a modern entertainment dashboard rather than a cartoon. Smooth transitions, subtle animations and dynamic crowd scenes during concerts will reinforce the premium feel.

Key systems that must feel tight:
• Company & trainee resource management (money, time, reputation, fan demographics)
• Idol life-cycle: aging, skill growth, health, scandals, personality traits that influence group synergy
• Competitive market: AI-controlled agencies we can negotiate with, outbid for contracts, or fully acquire
• Global branding choices—K-Pop, C-Pop, V-Pop—affecting language tracks, fan bases, charts and sponsorships

Deliverables I expect:
1. A playable Android APK covering the first vertical slice (training, debuting and promoting one group)
2. A clean, commented Unity or Unreal project (your engine of choice)
3. Art style bible outlining character proportions, lighting, UI color palette and animation guidelines
4. Post-launch support roadmap and hand-off documentation

Acceptance criteria will be simple: if I can download the APK to a stock Android device, create a label in a non-Korean market, train a group, release a debut single and see realistic financial/fan stats update in real time, the milestone is met.

Let me know your preferred engine, any previous tycoon-style titles you’ve shipped, and how you would tackle AI-driven rival agencies.