Android Arcade Game with Admin Panel
Budget: $499 – $500 USD
I want a lightweight arcade game for Android that embraces a bright, cartoonish art style and straightforward one-touch mechanics. Alongside the APK and Play-Store-ready bundle, I also need a browser-based admin panel where I can:
• manage users (ban, restore, promote testers)
• push content updates such as level data, ads or reward tables without republishing the app
• review real-time game analytics—sessions, retention, in-app purchase metrics, and crash logs
A clean Firebase or comparable backend is fine as long as I can view the analytics in one dashboard and trigger updates instantly. The game itself should load quickly on mid-range devices, include sound FX/music toggles, and save progress offline with cloud sync when a connection is available.
Deliverables
1. Complete Android Studio project with well-commented code
2. Web admin panel source + deployment guide
3. Short document explaining how to add new levels and check analytics
4. Signed release APK/AAB ready for store submission
I’ll test on a Pixel 6 and a low-end device before final sign-off, so please allow a brief QA window. Let me know which engine or framework you prefer—Unity, Godot or native—so we can lock requirements before you start.
• manage users (ban, restore, promote testers)
• push content updates such as level data, ads or reward tables without republishing the app
• review real-time game analytics—sessions, retention, in-app purchase metrics, and crash logs
A clean Firebase or comparable backend is fine as long as I can view the analytics in one dashboard and trigger updates instantly. The game itself should load quickly on mid-range devices, include sound FX/music toggles, and save progress offline with cloud sync when a connection is available.
Deliverables
1. Complete Android Studio project with well-commented code
2. Web admin panel source + deployment guide
3. Short document explaining how to add new levels and check analytics
4. Signed release APK/AAB ready for store submission
I’ll test on a Pixel 6 and a low-end device before final sign-off, so please allow a brief QA window. Let me know which engine or framework you prefer—Unity, Godot or native—so we can lock requirements before you start.
Related categories:
PHP
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Game Design
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Android App Development
Unity