All-Genre Mobile Game Development

Job ID: 40523704

Budget: $50 – $0 USD

I’m commissioning an original mobile game for Falling Star Entertainment Agencies’ computer-technology subsidiary. The brief is intentionally broad: we want a standout title that can succeed on every major handset, so please plan for a simultaneous iOS and Android launch.

Genre is open—puzzle, adventure, strategy, or a clever hybrid. What matters most is deep engagement, polished mechanics, and the ability to scale new content post-launch. Feel free to pitch fresh concepts; I’m happy to refine the vision with you once we see early prototypes.

Core expectations
• Cross-platform codebase that compiles cleanly for the App Store and Google Play
• Intuitive UI/UX appropriate for touch controls and varying screen sizes
• Smooth performance on mid-range devices (target 60 FPS where feasible)
• Cloud-based save/progress and basic analytics hooks
• Store-ready assets, metadata, and compliance paperwork

Acceptance criteria
1. Playable alpha demonstrating core loop and one complete level or scenario
2. Beta with integrated art, audio, and monetisation hooks (ads, in-app purchases, or premium—your recommendation)
3. Final gold master, source repository, and build instructions

Unity or Unreal Engine are preferred for their mature mobile pipelines, but if you favour Godot or another framework, outline the benefits. Please reference shipped titles or prototypes that prove your ability to handle concept-to-release cycles.

Timeline, milestones, and revenue model are flexible; let’s agree on them once we lock the high-level concept.