ActionGame Development
Budget: ₹12,500 – ₹37,500 INR
I’m ready to bring an original side-scrolling Action/Adventure experience to PC and console players and need a skilled game developer to turn the concept into a playable reality side-scroller with responsive combat, environmental interaction and a short vertical slice that clearly demonstrates the game loop.
Here’s what I need from you:
• A small but polished prototype (one themed level, basic enemy AI, a boss encounter and placeholder art acceptable).
• Cross-platform PC build first; structure the project so it can be adapted to consoles later.
• Source code, asset folders and concise setup documentation so I can iterate internally after delivery.
You’re welcome to recommend the most efficient engine and workflow—Unity, Unreal, Godot or a custom framework—as long as it supports smooth controller input, layered parallax backgrounds and quick iteration on level design.
I’ll provide the narrative outline and rough sketches once we start; your expertise will steer the technical architecture, physics tuning, animation hooks and overall feel. Clear communication and version-controlled commits are essential so I can review progress along the way.
If you thrive on crafting tight side-scrolling action and can deliver a clean, extensible prototype, let’s start building.
Here’s what I need from you:
• A small but polished prototype (one themed level, basic enemy AI, a boss encounter and placeholder art acceptable).
• Cross-platform PC build first; structure the project so it can be adapted to consoles later.
• Source code, asset folders and concise setup documentation so I can iterate internally after delivery.
You’re welcome to recommend the most efficient engine and workflow—Unity, Unreal, Godot or a custom framework—as long as it supports smooth controller input, layered parallax backgrounds and quick iteration on level design.
I’ll provide the narrative outline and rough sketches once we start; your expertise will steer the technical architecture, physics tuning, animation hooks and overall feel. Clear communication and version-controlled commits are essential so I can review progress along the way.
If you thrive on crafting tight side-scrolling action and can deliver a clean, extensible prototype, let’s start building.
Related categories:
Game Design
Animation
Game Development
Documentation
Unreal Engine
Game Testing
Unity
Level Design
Game Art
AI Development