Abyssal Hunt – Deep Sea Survival Game Development
Budget: $250 – $750 AUD
Project Description
I want a high-quality Roblox ocean survival game inspired by SharkBite 2, but expanded into a deeper and more polished experience with objectives, progression, and multiple game modes.
This is a round-based asymmetrical game where survivors are on boats and one or more players become sharks. Survivors must complete objectives and escape, while the shark hunts and eliminates all players.
⸻
Core Settings
* Server size: 20 players
* Players per round: 16–20
* Sharks per round: 1 (standard), 2 (special modes)
* Round length: 8 minutes (standard), 6 minutes (short modes), 10 minutes (boss mode)
* No respawns (except infection mode)
⸻
Gameplay
Survivors should:
* Drive and repair boats
* Collect resources like fuel
* Complete objectives
* Revive teammates
* Dive underwater with an oxygen system
* Use tools like harpoons, trackers, and flares
Shark should:
* Bite boats and players
* Dash and ambush
* Use sonar to detect players
* Track injured players
* Feel powerful but balanced
⸻
Map Design
The map should be a large ocean with multiple areas:
* Islands
* Oil rig
* Shipwreck
* Underwater caves
* Deep ocean trench
* Underwater lab
There should be:
* Random loot spawns
* Dynamic fog or storms
* Different danger levels depending on depth
⸻
Boat System
Boats must have:
* Health
* Fuel
* Speed
* Handling
Types:
* Speed boat
* Fishing boat
* Armoured boat
* Patrol boat
* Jet ski
* Support boat
⸻
Game Modes
Include multiple modes such as:
* Classic mode (1 shark vs survivors)
* Boss mode (strong shark with high health)
* Night mode (low visibility)
* Storm mode (waves affect boats)
* Double shark mode
* Infection mode (players become sharks when eliminated)
* Deep dive mode (underwater-focused gameplay)
⸻
Objectives
Random objectives each round:
* Repair radio tower
* Collect fuel cells
* Activate escape system
* Rescue NPCs
Escape unlocks after objectives are completed
⸻
Progression
Players earn coins from:
* Surviving
* Completing objectives
* Helping teammates
* Damaging the shark
Coins are used for:
* Boats
* Shark types
* Equipment
⸻
Monetisation
* Cosmetic skins (boats, sharks, weapons)
* Effects
* VIP coin boost
No pay-to-win advantages
⸻
Lobby
Seaside dock-style lobby with:
* Shops
* Leaderboards
* Daily rewards
* Quest board
⸻
Loading Screen
Include a loading screen with:
* Game title
* Ocean background
* Shark silhouette animation
* Loading bar
* Gameplay tips
⸻
Requirements
* Must be optimized for mobile
* Clean UI
* Smooth gameplay
* Replayable rounds
⸻
Final Note
I want this game to feel like a premium Roblox experience, not a basic copy. Everything above should be followed closely.
ROBLOX
I want a high-quality Roblox ocean survival game inspired by SharkBite 2, but expanded into a deeper and more polished experience with objectives, progression, and multiple game modes.
This is a round-based asymmetrical game where survivors are on boats and one or more players become sharks. Survivors must complete objectives and escape, while the shark hunts and eliminates all players.
⸻
Core Settings
* Server size: 20 players
* Players per round: 16–20
* Sharks per round: 1 (standard), 2 (special modes)
* Round length: 8 minutes (standard), 6 minutes (short modes), 10 minutes (boss mode)
* No respawns (except infection mode)
⸻
Gameplay
Survivors should:
* Drive and repair boats
* Collect resources like fuel
* Complete objectives
* Revive teammates
* Dive underwater with an oxygen system
* Use tools like harpoons, trackers, and flares
Shark should:
* Bite boats and players
* Dash and ambush
* Use sonar to detect players
* Track injured players
* Feel powerful but balanced
⸻
Map Design
The map should be a large ocean with multiple areas:
* Islands
* Oil rig
* Shipwreck
* Underwater caves
* Deep ocean trench
* Underwater lab
There should be:
* Random loot spawns
* Dynamic fog or storms
* Different danger levels depending on depth
⸻
Boat System
Boats must have:
* Health
* Fuel
* Speed
* Handling
Types:
* Speed boat
* Fishing boat
* Armoured boat
* Patrol boat
* Jet ski
* Support boat
⸻
Game Modes
Include multiple modes such as:
* Classic mode (1 shark vs survivors)
* Boss mode (strong shark with high health)
* Night mode (low visibility)
* Storm mode (waves affect boats)
* Double shark mode
* Infection mode (players become sharks when eliminated)
* Deep dive mode (underwater-focused gameplay)
⸻
Objectives
Random objectives each round:
* Repair radio tower
* Collect fuel cells
* Activate escape system
* Rescue NPCs
Escape unlocks after objectives are completed
⸻
Progression
Players earn coins from:
* Surviving
* Completing objectives
* Helping teammates
* Damaging the shark
Coins are used for:
* Boats
* Shark types
* Equipment
⸻
Monetisation
* Cosmetic skins (boats, sharks, weapons)
* Effects
* VIP coin boost
No pay-to-win advantages
⸻
Lobby
Seaside dock-style lobby with:
* Shops
* Leaderboards
* Daily rewards
* Quest board
⸻
Loading Screen
Include a loading screen with:
* Game title
* Ocean background
* Shark silhouette animation
* Loading bar
* Gameplay tips
⸻
Requirements
* Must be optimized for mobile
* Clean UI
* Smooth gameplay
* Replayable rounds
⸻
Final Note
I want this game to feel like a premium Roblox experience, not a basic copy. Everything above should be followed closely.
ROBLOX
Related categories:
Mobile App Development
Game Design
3D Modelling
3D Animation
Game Development
Roblox
Game Testing
Unity
Game UI
Game Art