Abyssal Hunt – Deep Sea Survival Game Development

Job ID: 40395124

Budget: $250 – $750 AUD

Project Description

I want a high-quality Roblox ocean survival game inspired by SharkBite 2, but expanded into a deeper and more polished experience with objectives, progression, and multiple game modes.

This is a round-based asymmetrical game where survivors are on boats and one or more players become sharks. Survivors must complete objectives and escape, while the shark hunts and eliminates all players.



Core Settings

* Server size: 20 players
* Players per round: 16–20
* Sharks per round: 1 (standard), 2 (special modes)
* Round length: 8 minutes (standard), 6 minutes (short modes), 10 minutes (boss mode)
* No respawns (except infection mode)



Gameplay

Survivors should:

* Drive and repair boats
* Collect resources like fuel
* Complete objectives
* Revive teammates
* Dive underwater with an oxygen system
* Use tools like harpoons, trackers, and flares

Shark should:

* Bite boats and players
* Dash and ambush
* Use sonar to detect players
* Track injured players
* Feel powerful but balanced



Map Design

The map should be a large ocean with multiple areas:

* Islands
* Oil rig
* Shipwreck
* Underwater caves
* Deep ocean trench
* Underwater lab

There should be:

* Random loot spawns
* Dynamic fog or storms
* Different danger levels depending on depth



Boat System

Boats must have:

* Health
* Fuel
* Speed
* Handling

Types:

* Speed boat
* Fishing boat
* Armoured boat
* Patrol boat
* Jet ski
* Support boat



Game Modes

Include multiple modes such as:

* Classic mode (1 shark vs survivors)
* Boss mode (strong shark with high health)
* Night mode (low visibility)
* Storm mode (waves affect boats)
* Double shark mode
* Infection mode (players become sharks when eliminated)
* Deep dive mode (underwater-focused gameplay)



Objectives

Random objectives each round:

* Repair radio tower
* Collect fuel cells
* Activate escape system
* Rescue NPCs

Escape unlocks after objectives are completed



Progression

Players earn coins from:

* Surviving
* Completing objectives
* Helping teammates
* Damaging the shark

Coins are used for:

* Boats
* Shark types
* Equipment



Monetisation

* Cosmetic skins (boats, sharks, weapons)
* Effects
* VIP coin boost

No pay-to-win advantages



Lobby

Seaside dock-style lobby with:

* Shops
* Leaderboards
* Daily rewards
* Quest board



Loading Screen

Include a loading screen with:

* Game title
* Ocean background
* Shark silhouette animation
* Loading bar
* Gameplay tips



Requirements

* Must be optimized for mobile
* Clean UI
* Smooth gameplay
* Replayable rounds



Final Note

I want this game to feel like a premium Roblox experience, not a basic copy. Everything above should be followed closely.
ROBLOX