make me a game
Budget: $10,000 – $20,000 USD
1. Presentation Title:
Project Name: Snake Game – Mobile Earnings and Entertainment
2. Introduction: Project Overview
Project Name: [Project Name]
Objective: To create a profitable snake game for mobile platforms.
Key Feature: A dynamic 3D snake game that offers both earnings-focused and entertainment-only levels, giving players the opportunity to win real money.
Platforms: Mobile devices (iOS, Android)
3. Game Concept and Mechanics
Game Type: A classic 3D snake game with simple and enjoyable mechanics.
Earnings Mechanics:
There are levels where players can earn money and free entertainment-focused levels.
Players need to pay a fee to enter the earnings levels.
Players who successfully complete the game will win real money rewards.
Entertainment Levels:
Free-to-play levels designed purely for fun, without any rewards or earnings.
4. Target Audience
Player Profile:
A broad audience of mobile gamers: those looking for profit and casual players who just want to have fun.
Both young and adult players.
Market Opportunities:
The rising trend of earning games in the mobile gaming sector.
The potential to retain users in the game for longer and create loyalty programs.
5. In-Game Currency and Earnings Dynamics
In-Game Currency:
Players can convert the points they earn in the game into a currency.
Real Money Earnings:
Players who complete the earnings levels will win real money rewards.
Earnings pools (end-of-level prize pool, amortization pool, profit pool, marketing pool) will manage the distribution of the money players spend in the game.
Amortization System:
Players who fail will receive half of their entry fee back.
6. Pools and Revenue Distribution
End-of-Level Prize Pool: The pool where players who succeed will receive their major rewards.
Amortization Pool: The pool from which players will receive half of their entry fee if they fail.
Profit Pool: The section that provides profit to the project.
Marketing and Advertising Pool: The budget allocated for marketing and growth activities.
Revenue Distribution:
20% to the End-of-Level Prize Pool
50% to the Amortization Pool
20% to the Profit Pool
10% to the Marketing and Advertising Pool
7. Technology and Development Process
Game Engine: To be developed using Unreal Engine 5.
Mobile Compatibility: Optimized for iOS and Android platforms.
2D Game Mechanics: Simple yet addictive snake game mechanics.
Backend: Pool management, API integration, and payment systems.
Development Timeline:
Prototype: [Timeframe]
Completion: [Timeframe]
8. Project Management and Team
Project Management: Managed by [Project Manager].
Team: A team of game developers, designers, and backend engineers.
Progress Reports: Regular updates and project tracking.
9. Revenue Model
Entry Fees: Fees paid for entering the earnings levels.
Ad Revenue: Ads shown in entertainment levels.
In-App Purchases: Options for players to purchase additional advantages within the game.
10. Conclusion
Project Vision: To create a sustainable mobile game that both entertains and rewards, appealing to a broad player base.
Goals: To establish a unique place in the mobile gaming market within the profitable games category.
Project Name: Snake Game – Mobile Earnings and Entertainment
2. Introduction: Project Overview
Project Name: [Project Name]
Objective: To create a profitable snake game for mobile platforms.
Key Feature: A dynamic 3D snake game that offers both earnings-focused and entertainment-only levels, giving players the opportunity to win real money.
Platforms: Mobile devices (iOS, Android)
3. Game Concept and Mechanics
Game Type: A classic 3D snake game with simple and enjoyable mechanics.
Earnings Mechanics:
There are levels where players can earn money and free entertainment-focused levels.
Players need to pay a fee to enter the earnings levels.
Players who successfully complete the game will win real money rewards.
Entertainment Levels:
Free-to-play levels designed purely for fun, without any rewards or earnings.
4. Target Audience
Player Profile:
A broad audience of mobile gamers: those looking for profit and casual players who just want to have fun.
Both young and adult players.
Market Opportunities:
The rising trend of earning games in the mobile gaming sector.
The potential to retain users in the game for longer and create loyalty programs.
5. In-Game Currency and Earnings Dynamics
In-Game Currency:
Players can convert the points they earn in the game into a currency.
Real Money Earnings:
Players who complete the earnings levels will win real money rewards.
Earnings pools (end-of-level prize pool, amortization pool, profit pool, marketing pool) will manage the distribution of the money players spend in the game.
Amortization System:
Players who fail will receive half of their entry fee back.
6. Pools and Revenue Distribution
End-of-Level Prize Pool: The pool where players who succeed will receive their major rewards.
Amortization Pool: The pool from which players will receive half of their entry fee if they fail.
Profit Pool: The section that provides profit to the project.
Marketing and Advertising Pool: The budget allocated for marketing and growth activities.
Revenue Distribution:
20% to the End-of-Level Prize Pool
50% to the Amortization Pool
20% to the Profit Pool
10% to the Marketing and Advertising Pool
7. Technology and Development Process
Game Engine: To be developed using Unreal Engine 5.
Mobile Compatibility: Optimized for iOS and Android platforms.
2D Game Mechanics: Simple yet addictive snake game mechanics.
Backend: Pool management, API integration, and payment systems.
Development Timeline:
Prototype: [Timeframe]
Completion: [Timeframe]
8. Project Management and Team
Project Management: Managed by [Project Manager].
Team: A team of game developers, designers, and backend engineers.
Progress Reports: Regular updates and project tracking.
9. Revenue Model
Entry Fees: Fees paid for entering the earnings levels.
Ad Revenue: Ads shown in entertainment levels.
In-App Purchases: Options for players to purchase additional advantages within the game.
10. Conclusion
Project Vision: To create a sustainable mobile game that both entertains and rewards, appealing to a broad player base.
Goals: To establish a unique place in the mobile gaming market within the profitable games category.