Web Platform Progression and Economy System Design
Budget: $250 – $750 USD
I’m building a new web-based product that relies on a compelling, retention-driven progression loop rather than traditional gameplay. I already have the feature ideas in place; what I need from you is the math and structural design that will keep users climbing, comparing, and coming back.
Here’s the core of the assignment:
• Balance an experience (EXP) formula that feels rewarding in the early stages yet stretches gracefully into late-game longevity.
• Plot a clear level curve and connect it to a rank/tier ladder so that players feel visible status gains at meaningful intervals.
• Layer in Subscription/VIP perks that complement, but never break, the core loop.
• Calibrate rewards primarily in the form of in-game currency drops and experience bonuses, ensuring every session feels worthwhile.
• Deliver a progression structure document plus a balancing spreadsheet that I can slot straight into our database. Include tier tables, reward tables, and your rationale so future tweaks are easy.
• Close with practical suggestions for monthly or seasonal updates that extend engagement.
If you’ve built leveling curves, battle passes, social-casino style VIP programs, or other loyalty mechanics before, I’d love to see those examples. Clear spreadsheets, sensible formulas, and concise documentation will be the yardsticks for success.
Here’s the core of the assignment:
• Balance an experience (EXP) formula that feels rewarding in the early stages yet stretches gracefully into late-game longevity.
• Plot a clear level curve and connect it to a rank/tier ladder so that players feel visible status gains at meaningful intervals.
• Layer in Subscription/VIP perks that complement, but never break, the core loop.
• Calibrate rewards primarily in the form of in-game currency drops and experience bonuses, ensuring every session feels worthwhile.
• Deliver a progression structure document plus a balancing spreadsheet that I can slot straight into our database. Include tier tables, reward tables, and your rationale so future tweaks are easy.
• Close with practical suggestions for monthly or seasonal updates that extend engagement.
If you’ve built leveling curves, battle passes, social-casino style VIP programs, or other loyalty mechanics before, I’d love to see those examples. Clear spreadsheets, sensible formulas, and concise documentation will be the yardsticks for success.
Related categories:
Game Design
Mathematics
Game Development
Documentation
Data Analysis
User Experience Research
Level Design