Unreal Engine RPG Development -- 2
Budget: $250 – $750 USD
I’m building a new Role-Playing Game in Unreal Engine 5 and need a seasoned developer who can take core gameplay systems from concept to fully playable state. The project is pure game development—no architectural viz or VR detours—so deep familiarity with UE Blueprints and C++ is essential.
Where things stand
• The design bible, grey-box level, and placeholder art are already in place.
• We now need solid code architecture for an RPG: character controller, combat loop, quest & dialogue management, inventory, XP/level-up, and a flexible save/load system.
Your mission
1. Translate the existing GDD into modular, well-documented gameplay systems.
2. Integrate those systems into our current UE5 project via Git.
3. Optimise for multiplayer expansion later, even if the first milestone is single-player.
4. Keep an eye on performance for mid-tier hardware.
Deliverables (accepted via Git pull requests)
• Fully functional gameplay modules compiled without errors
• Blueprint nodes exposed for designers, with C++ under the hood
• In-editor demo map showing each system working together
• Brief PDF or Markdown tech doc explaining architecture, key classes, and extension points
I value clear, proactive communication and realistic time estimates. If you have shipped or contributed to an RPG in Unreal, I’d love to see a link or gameplay reel when you bid.
Where things stand
• The design bible, grey-box level, and placeholder art are already in place.
• We now need solid code architecture for an RPG: character controller, combat loop, quest & dialogue management, inventory, XP/level-up, and a flexible save/load system.
Your mission
1. Translate the existing GDD into modular, well-documented gameplay systems.
2. Integrate those systems into our current UE5 project via Git.
3. Optimise for multiplayer expansion later, even if the first milestone is single-player.
4. Keep an eye on performance for mid-tier hardware.
Deliverables (accepted via Git pull requests)
• Fully functional gameplay modules compiled without errors
• Blueprint nodes exposed for designers, with C++ under the hood
• In-editor demo map showing each system working together
• Brief PDF or Markdown tech doc explaining architecture, key classes, and extension points
I value clear, proactive communication and realistic time estimates. If you have shipped or contributed to an RPG in Unreal, I’d love to see a link or gameplay reel when you bid.
Related categories:
Game Design
C# Programming
C++ Programming
Game Development
Unreal Engine
RPG Development
Level Design