Ultra-Realistic UI/UX Game Design 2.5D
Budget: $30 – $250 USD
Summary
3D Environment + UI Artist for Mobile Poker Game Lobby (Cinematic Style)
Project Overview:
We're creating a cinematic, mobile poker game that transitions between three distinct time periods:
1890 (Wild West) → 2008 (Early Modern) → 2025 (Futuristic Luxury)
We need one modular 3D lobby that can visually adapt to each era using lighting, props, and UI changes.
IMPORTANT: You will receive all environments and characters already modeled –
your job is to connect, design the background, lighting, props, and 3D UI in a polished, cinematic way.
This is a mobile-first project – optimization is critical.
Your Tasks:
1. Build & Assemble the Base Lobby Scene
Use provided assets to build a central poker table scene
Add cinematic background (only what’s visible from the camera)
Place character (already modeled) sitting at the table
2. Create Time Period Variations
1890: Candlelight, saloon props, wood textures
2008: Early modern, fluorescent light, minimal props
2025: Futuristic luxury, LED, sci-fi style
Only lighting/props/UI change – the base layout stays the same
3. Add In-Scene 3D UI Elements
Buttons: PLAY / STORE / SETTINGS – all in 3D
Chip counter, XP bar, avatar placeholder, etc.
Not flat UI – needs to be part of the 3D scene
4. Mobile Optimization
Max ~30k polygons per scene
Efficient textures and materials
Lightmap-ready
Final export: FBX + source file (Blender, Maya, etc.)
5. Final Output
Cinematic frontal render for each of the 3 time periods
Rendered in PNG/JPEG
What You’ll Get From Me:
All 3 environments (already modeled)
Character models
UI layout sketches + reference images
Art direction and support throughout
Budget:
Looking for a fixed-price proposal.
If the first scene is done well, you’ll receive additional scenes (22+ scenes planned).
Please send:
Your portfolio at artstation
Your fixed price and estimated delivery time
3D Environment + UI Artist for Mobile Poker Game Lobby (Cinematic Style)
Project Overview:
We're creating a cinematic, mobile poker game that transitions between three distinct time periods:
1890 (Wild West) → 2008 (Early Modern) → 2025 (Futuristic Luxury)
We need one modular 3D lobby that can visually adapt to each era using lighting, props, and UI changes.
IMPORTANT: You will receive all environments and characters already modeled –
your job is to connect, design the background, lighting, props, and 3D UI in a polished, cinematic way.
This is a mobile-first project – optimization is critical.
Your Tasks:
1. Build & Assemble the Base Lobby Scene
Use provided assets to build a central poker table scene
Add cinematic background (only what’s visible from the camera)
Place character (already modeled) sitting at the table
2. Create Time Period Variations
1890: Candlelight, saloon props, wood textures
2008: Early modern, fluorescent light, minimal props
2025: Futuristic luxury, LED, sci-fi style
Only lighting/props/UI change – the base layout stays the same
3. Add In-Scene 3D UI Elements
Buttons: PLAY / STORE / SETTINGS – all in 3D
Chip counter, XP bar, avatar placeholder, etc.
Not flat UI – needs to be part of the 3D scene
4. Mobile Optimization
Max ~30k polygons per scene
Efficient textures and materials
Lightmap-ready
Final export: FBX + source file (Blender, Maya, etc.)
5. Final Output
Cinematic frontal render for each of the 3 time periods
Rendered in PNG/JPEG
What You’ll Get From Me:
All 3 environments (already modeled)
Character models
UI layout sketches + reference images
Art direction and support throughout
Budget:
Looking for a fixed-price proposal.
If the first scene is done well, you’ll receive additional scenes (22+ scenes planned).
Please send:
Your portfolio at artstation
Your fixed price and estimated delivery time