Turn-Based Strategy RPG Game gird base combat
Budget: $30 – $250 USD
I am excited to share the scope of my upcoming game project! This job is for a skilled game developer experienced in Unreal Engine
..... ( i found template on you tube i bought it and i want to edited it change it to unreal 5 and add some features ) .....
Theme and Setting:
I am aiming to create a fantasy-based RPG. The atmosphere should invoke a sense of wonder and intrigue, with a deep lore behind it that will be progressively revealed throughout gameplay.
Gameplay Mechanics:
My vision for the game revolves around several unique mechanics:
- Terrain Exploitation: Utilize a variety of landscapes which will significantly impact battle strategies, encouraging the player to take advantage of the environment in combat.
- Squad Management: Navigate the strengths and weaknesses of a team, reinforcing the importance of strategy and character role assignment in battles.
- 3 hero's can merge together to get big hero
-
Specific Features:
These are the selected components that would, at a high level, define the gaming experience:
- Skill Trees: Detailed and branching pathways for character development. It should provide an array of customization options for the player.
- Quest system: Story-driven missions that deepen the game's narrative and player engagement.
- Grid-Based Combat: Tactical battlefield system where calculating your moves matter.
Ideal Skills and Experiences:
The perfect candidate will have a strong background in creating strategy RPGs, especially in Unreal Engine. It would be beneficial to have a strong understanding of fantasy settings. Knowledge and experience in creating skill trees, quest systems, and grid-based combat mechanics would prove most advantageous as this game hinges on these features.
Be prepared to share examples of your work, especially if they feature the aspects listed above.
Looking forward to collaborating and creating an unforgettable gaming experience together.
..... ( i found template on you tube i bought it and i want to edited it change it to unreal 5 and add some features ) .....
Theme and Setting:
I am aiming to create a fantasy-based RPG. The atmosphere should invoke a sense of wonder and intrigue, with a deep lore behind it that will be progressively revealed throughout gameplay.
Gameplay Mechanics:
My vision for the game revolves around several unique mechanics:
- Terrain Exploitation: Utilize a variety of landscapes which will significantly impact battle strategies, encouraging the player to take advantage of the environment in combat.
- Squad Management: Navigate the strengths and weaknesses of a team, reinforcing the importance of strategy and character role assignment in battles.
- 3 hero's can merge together to get big hero
-
Specific Features:
These are the selected components that would, at a high level, define the gaming experience:
- Skill Trees: Detailed and branching pathways for character development. It should provide an array of customization options for the player.
- Quest system: Story-driven missions that deepen the game's narrative and player engagement.
- Grid-Based Combat: Tactical battlefield system where calculating your moves matter.
Ideal Skills and Experiences:
The perfect candidate will have a strong background in creating strategy RPGs, especially in Unreal Engine. It would be beneficial to have a strong understanding of fantasy settings. Knowledge and experience in creating skill trees, quest systems, and grid-based combat mechanics would prove most advantageous as this game hinges on these features.
Be prepared to share examples of your work, especially if they feature the aspects listed above.
Looking forward to collaborating and creating an unforgettable gaming experience together.