Supply Chain Simulation Game Design

Job ID: 39269639

Budget: $250 – $750 USD

GAME DESIGN DOCUMENT TIRE EMPIRE _ MASTERING THE SUPPLY CHAIN

Project Lead: Olaniyi

Company: Sumitomo Rubber North America (Falken Tires & Dunlop Motorcycle Tires)

Game Title: Sumitomo Tire Empire – Mastering the Supply Chain (Working Title)

Format: Web-based (HTML5), Must be Mobile-compatible

Hosted on: Learning Management System via direct link

Game Length: 10–15 minutes

Game Type: Decision-based simulation with scoring system and character dialogue



? OBJECTIVE

Create a short, engaging simulation game that educates SRNA employees on our company culture and the tire supply chain process from manufacturing to final consumer delivery. The game must:

Include real executive avatars & guidance

Feature decision points that affect 4 score metrics

Include randomized crisis events

Be engaging, mobile-friendly, and linkable in LMS

Conclude with a motivational message + scoring breakdown



? PLATFORM REQUIREMENTS

HTML5 exportable into LMS System (Construct 3 preferred, Unity, Godot OK)

Mobile + Desktop compatible

Learning Management System-linkable

Localization-ready (future Spanish version)

Exportable ZIP + project file



✅ GAME STRUCTURE

SCREEN 1: START SCREEN

Title screen w/ game logo + "Start Game" button

Cartoon Avatar of L&D Manager Olaniyi (Nigerian American male in company polo shirt)

On click, transitions to Phase 1



⚖️ PHASE 1: MANUFACTURING (Factory Decisions)

Setting: Tire factory floor

Advisor Avatar: Phil Jones (older African American male, SVP of Purchasing)

Objective: Make choices that balance quality, speed, and cost

Choices:

Rubber Material

Premium Rubber (+Quality +Cost)

Standard Rubber (Neutral balance)

Recycled Mix (-Quality +Profit)

Production Speed

Strict QC (+Quality -Efficiency)

Balanced (Neutral)

Max Output (+Efficiency -Quality)

Crisis Scenario (randomized):

Machinery breakdown (Lose Efficiency)

Labor shortage (Delay or Quality drop)

Supplier recall (Force re-selection of material)

Dialogue Sample:

Phil Jones: "Selecting the right rubber and pace sets the tone for our brand."



? PHASE 2: LOGISTICS & WAREHOUSING

Setting: Distribution center or loading dock

Advisor Avatar: Ron Papcun (mid-40s white male, smart casual, EVP of Logistics)

Objective: Choose best distribution methods + wholesaler relationships

Choices:

Shipping Method

Rail (Efficient, cost-effective)

Truck (Moderate, adaptable)

Air (Fast but expensive)

Wholesaler Type

Big Box Retailer (+Reach -Profit)

Regional Distributor (+Balance)

Independent Shops (-Reach +Loyalty)

Crisis Scenario (randomized):

Late delivery penalty (Consumer score loss)

Inventory overflow (cost spike)

Wholesaler backs out (forces new choice)

Dialogue Sample:

Ron Papcun: "Every mile matters. Let’s keep our supply chain smooth."



? PHASE 3: RETAIL & MARKETING

Setting: Tire store showroom or consumer space

Advisor Avatar: Ken Hsu (late 30s Asian American, smart casual, Director of Marketing)

Objective: Strategize for final delivery & consumer impact

Choices:

Retail Model

Partnered Dealerships (+Profit -Flexibility)

Chain Retailers (+Reach -Control)

Direct-to-Consumer (+Control -Logistics Cost)

Marketing Plan

Social + Digital Ads (+Engagement)

TV + Radio (+Reach)

Event Sponsorships (+Brand Loyalty)

Crisis Scenario (randomized):

Retailer drops program (reach loss)

Promo backlash (score deduction)

Consumer feedback surge (need to rebalance choices)

Dialogue Sample:

Ken Hsu: "Marketing makes the connection. The right voice makes the sale."



? FINAL PHASE: SCORING + ENDING

Display: Total score across 4 categories:

Efficiency

Quality

Profitability

Consumer Satisfaction

Ranking:

250+: "Tire Empire Master"

175–249: "Survivor Mode"

Below 175: "Needs More Training"

Ending Avatar: Darren Thomas (CEO, white male, jeans and boots)

"Leadership means owning your choices. You’ve just led our company."

Easter Egg: If perfect score is achieved, show animated "Passport Trip anywhere in the world Unlocked" scene.



? SCORING SYSTEM (Example)

Each decision = +5 to +30 score depending on impact

Crisis response adjusts score randomly (-10 to +10)

Visible live score bar at top throughout gameplay



? REQUIRED ASSETS (To Be Provided by Client)

Brand logos (Falken, Dunlop, SRNA)

Character photos/references for avatars

Dialogue lines and scoring logic

Color palette, font family



✅ DEVELOPER DELIVERABLES

Full project file (.c3p, .unity, or equivalent)

Exported HTML5 ZIP folder

Hosted game link for LMS integration

README file with setup & logic overview

Screenshots + Crisis event logic map



? TIMELINE & COMPENSATION

Budget Pay: $800 USD

Bonus: $ for full, working game within 14 days

Timeline: 21–28 days full delivery otherwise