Stylized Character 3D Modeling
Budget: $10 – $30 CAD
I’m building a new game and need a talented 3D artist to bring one of the playable characters to life in a stylized look. The concept art is ready; what I need now is a fully realized model that fits smoothly into a real-time engine.
Here’s what I’m after:
• High-quality topology that balances detail with performance (targeting a mid-poly count suitable for Unity or Unreal).
• Hand-painted or PBR textures that sell the stylized aesthetic—think clear forms, bold shapes, and readable silhouettes.
• A clean UV layout and organized file structure so my team can iterate quickly.
• If you’re comfortable adding a simple game-ready rig and basic idle/walk/run animations, let me know; it’s a plus but not mandatory.
Acceptance criteria
• Model opens without errors in the engine (FBX preferred).
• Textures plug in correctly to the standard material setup.
• No obvious smoothing or weighting issues when test-posed.
I’ll share the concept sheet, reference palette, and scale guidelines once we start. If this sounds like your style, send a quick note with a link to similar stylized characters you’ve modeled and a realistic turnaround time. I’m ready to get started right away.
Here’s what I’m after:
• High-quality topology that balances detail with performance (targeting a mid-poly count suitable for Unity or Unreal).
• Hand-painted or PBR textures that sell the stylized aesthetic—think clear forms, bold shapes, and readable silhouettes.
• A clean UV layout and organized file structure so my team can iterate quickly.
• If you’re comfortable adding a simple game-ready rig and basic idle/walk/run animations, let me know; it’s a plus but not mandatory.
Acceptance criteria
• Model opens without errors in the engine (FBX preferred).
• Textures plug in correctly to the standard material setup.
• No obvious smoothing or weighting issues when test-posed.
I’ll share the concept sheet, reference palette, and scale guidelines once we start. If this sounds like your style, send a quick note with a link to similar stylized characters you’ve modeled and a realistic turnaround time. I’m ready to get started right away.
Related categories:
Game Design
3D Rendering
Animation
3D Modelling
3D Animation
Unity 3D
Game Development
Unreal Engine
3D Rigging
Unity