Sci-Fi RPG Design Blueprint
Budget: ₹12,500 – ₹37,500 INR
I need a complete design package for a third-person, sci-fi RPG that centres on exploration rather than heavy combat or puzzle-solving. The job covers only the design phase—no coding or asset production—so the final hand-off should let any developer or art team pick it up and start building immediately.
Here’s what I expect to walk away with once the project is finished and approved:
• A detailed Game Design Document (GDD) outlining story arcs, setting lore, character progression systems and exploration-driven mechanics.
• Level and world maps that guide players through varied planets, space stations or derelict ships, clearly indicating key landmarks, interactive elements and traversal flow.
• Core system breakdowns for inventory, dialogues, NPC behaviours and any light combat or puzzle elements needed to support exploration.
• Wireframes or rough UI mock-ups that show how players access maps, logs and equipment without breaking immersion in a third-person view.
• A concise style guide covering visual atmosphere, audio tone and environmental storytelling cues so future teams keep a consistent sci-fi feel.
I’ll release payment only after the full set of deliverables passes an internal review, so please take that milestone-based condition into account before accepting. If you have questions about scope or need reference titles, let me know early so we can keep revisions minimal and momentum high.
Here’s what I expect to walk away with once the project is finished and approved:
• A detailed Game Design Document (GDD) outlining story arcs, setting lore, character progression systems and exploration-driven mechanics.
• Level and world maps that guide players through varied planets, space stations or derelict ships, clearly indicating key landmarks, interactive elements and traversal flow.
• Core system breakdowns for inventory, dialogues, NPC behaviours and any light combat or puzzle elements needed to support exploration.
• Wireframes or rough UI mock-ups that show how players access maps, logs and equipment without breaking immersion in a third-person view.
• A concise style guide covering visual atmosphere, audio tone and environmental storytelling cues so future teams keep a consistent sci-fi feel.
I’ll release payment only after the full set of deliverables passes an internal review, so please take that milestone-based condition into account before accepting. If you have questions about scope or need reference titles, let me know early so we can keep revisions minimal and momentum high.