Roblox Medieval Cities Asset Pack
Budget: $250 – $750 USD
I am building a large-scale Roblox experience and need an artist who can supply a complete medieval asset pack, starting with the environments. The first milestone is the network of 4-5 full-size cities and 5-6 supporting towns, all in a cohesive, stylised medieval look.
For each settlement I want a lively marketplace at its core, lined with numerous fully playable shops—interiors fitted out and ready for scripting—while ordinary houses can remain exterior shells to keep performance tight. Please make the architecture modular: walls, roofs, beams, windows, doors and other pieces should snap together cleanly in Roblox Studio so I can expand or reconfigure layouts later.
Once the cities and towns are blocked in, I will need the complementary game pieces: driveable vehicles, balanced weapons, armour sets, NPC-ready characters and a broad selection of props such as tables, banners and general decoration, all following the same visual language.
Deliverables (per milestone)
– Optimised .rbxm or .rbxmx files, grouped and named logically
– PBR or colour-mapped textures that read well at Roblox scale
– Clean hierarchy and collision, ready for scripts and physics
– A short read-me explaining usage of the modular building kit
Acceptance will be based on visual consistency, poly/tri counts appropriate for Roblox, and seamless import into Studio with no missing textures. If this sounds like your speciality, let’s discuss timelines and break the pack into clear phases so we can keep momentum as the world grows.
For each settlement I want a lively marketplace at its core, lined with numerous fully playable shops—interiors fitted out and ready for scripting—while ordinary houses can remain exterior shells to keep performance tight. Please make the architecture modular: walls, roofs, beams, windows, doors and other pieces should snap together cleanly in Roblox Studio so I can expand or reconfigure layouts later.
Once the cities and towns are blocked in, I will need the complementary game pieces: driveable vehicles, balanced weapons, armour sets, NPC-ready characters and a broad selection of props such as tables, banners and general decoration, all following the same visual language.
Deliverables (per milestone)
– Optimised .rbxm or .rbxmx files, grouped and named logically
– PBR or colour-mapped textures that read well at Roblox scale
– Clean hierarchy and collision, ready for scripts and physics
– A short read-me explaining usage of the modular building kit
Acceptance will be based on visual consistency, poly/tri counts appropriate for Roblox, and seamless import into Studio with no missing textures. If this sounds like your speciality, let’s discuss timelines and break the pack into clear phases so we can keep momentum as the world grows.
Related categories:
Game Design
3D Rendering
3ds Max
3D Modelling
3D Animation
Roblox
3D Architecture
3D Graphic Design