Roblox Driving Game – Low-Poly Island Map Development
Budget: $250 – $750 USD
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=== The Brief ===
We’re looking for a genuinely experienced Roblox developer to build a scaled-down, low-poly version of the Isle of Man, optimized for a driving-based gameplay experience inspired by the iconic TT race course.
This is part of a professionally managed project led by an experienced game developer (20+ years in the industry, including AAA and iGaming), so we’re looking for someone who can work efficiently, communicate clearly, and produce verifiable, original work.
==============================
=== Project Summary ===
Scaled version of the Isle of Man, focused on driveable roads and key TT landmarks (we’ll provide a shortlist of priority areas).
Style: Low-poly (stylized), performance-friendly, with placeholder models that can be upgraded later.
The island should take 3–5 minutes to lap at ~Roblox car speeds.
Must be modular and expandable, allowing props and features to be added over time.
Driving loop must be smooth, connected, and terrain-aware.
==============================
=== What We Expect ===
Fully playable map within Roblox Studio (Team Create enabled for review).
Terrain, basic road mesh/network, and start of landmark layout.
Clean, structured workspace with named folders and scripts.
Regular access for testing and staged delivery per milestone.
Work must be original — no asset flipping or reused maps.
=== Required Skills ===
Roblox Studio experience with terrain, roads, scripting basics
Prior low-poly map or driving game experience (portfolio required)
Good grasp of map scale, camera angles, and gameplay flow
Fluent English communication — clarity is essential
Must be independent (no team ghosting or offloading to others)
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=== Proposal Requirement (Read Carefully!) ===
=========================================
To prove you’ve read this brief and aren’t just mass-bidding:
*** Include your Roblox profile and link to at least one public placeable game/map/asset you’ve worked on (public game or portfolio) ***
* Briefly tell us what your role was in the example shared.
* State your estimated timeframe for building a 3–5 min lap island and if you can start this week.
==============================
=== Budget & Timeline ===
We will fund 5 milestones with incremental review and release. The first milestone will be focused on the base map and road layout, and if successful, you’ll be considered for the entire project and future expansions.
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====== Final Notes ======
=========================
We’ve had poor experiences with generic bidders, asset reuse, and delivery fraud — so only apply if you can show working demos, provide read-only Team Create access, and want to build something meaningful with proper feedback and collaboration.
Looking forward to seeing serious, creative candidates step up — we’re building something special here.
=== The Brief ===
We’re looking for a genuinely experienced Roblox developer to build a scaled-down, low-poly version of the Isle of Man, optimized for a driving-based gameplay experience inspired by the iconic TT race course.
This is part of a professionally managed project led by an experienced game developer (20+ years in the industry, including AAA and iGaming), so we’re looking for someone who can work efficiently, communicate clearly, and produce verifiable, original work.
==============================
=== Project Summary ===
Scaled version of the Isle of Man, focused on driveable roads and key TT landmarks (we’ll provide a shortlist of priority areas).
Style: Low-poly (stylized), performance-friendly, with placeholder models that can be upgraded later.
The island should take 3–5 minutes to lap at ~Roblox car speeds.
Must be modular and expandable, allowing props and features to be added over time.
Driving loop must be smooth, connected, and terrain-aware.
==============================
=== What We Expect ===
Fully playable map within Roblox Studio (Team Create enabled for review).
Terrain, basic road mesh/network, and start of landmark layout.
Clean, structured workspace with named folders and scripts.
Regular access for testing and staged delivery per milestone.
Work must be original — no asset flipping or reused maps.
=== Required Skills ===
Roblox Studio experience with terrain, roads, scripting basics
Prior low-poly map or driving game experience (portfolio required)
Good grasp of map scale, camera angles, and gameplay flow
Fluent English communication — clarity is essential
Must be independent (no team ghosting or offloading to others)
=========================================
=== Proposal Requirement (Read Carefully!) ===
=========================================
To prove you’ve read this brief and aren’t just mass-bidding:
*** Include your Roblox profile and link to at least one public placeable game/map/asset you’ve worked on (public game or portfolio) ***
* Briefly tell us what your role was in the example shared.
* State your estimated timeframe for building a 3–5 min lap island and if you can start this week.
==============================
=== Budget & Timeline ===
We will fund 5 milestones with incremental review and release. The first milestone will be focused on the base map and road layout, and if successful, you’ll be considered for the entire project and future expansions.
=========================
====== Final Notes ======
=========================
We’ve had poor experiences with generic bidders, asset reuse, and delivery fraud — so only apply if you can show working demos, provide read-only Team Create access, and want to build something meaningful with proper feedback and collaboration.
Looking forward to seeing serious, creative candidates step up — we’re building something special here.