RPG Maker Mechanics Design

Job ID: 39836116

Budget: $750 – $1,500 USD

I’m building an indie title in RPG Maker, but the core gameplay loop still lacks the spark I’m after. I need a designer who lives and breathes game mechanics to step in and shape systems that are fun, balanced, and completely workable inside the engine. The visuals, level layouts, and UI are already covered on my side; your focus will be the underlying rules—combat flow, skill progression, resource economies, enemy behaviour—anything that makes players say “just one more try.”

Feel free to lean on clever event chains, database tweaks, or lightweight plugins, so long as everything remains stable and easy for me to iterate on later. If a workaround is needed, walk me through it; I’d rather have an elegant solution than a quick patch that breaks with the next update.

When you apply, keep it brief and attach clear examples of past projects where you designed or overhauled gameplay systems (ideally in RPG Maker or a comparable 2D engine). I’m basing my decision entirely on proven work, not on lengthy proposals.

Deliverables I need from you:
• A concise design document detailing every mechanic, formula, and balance table
• An updated RPG Maker project file or demo map where those systems are fully playable
• A short hand-off note so I can continue iterating confidently on my own

I’m ready to kick this off as soon as I find the right fit and will happily answer any technical questions in chat. Let’s craft some unforgettable gameplay together.