Psychedelic Anatomy Game Board

Job ID: 40484664

Budget: $30 – $250 CAD

I have already sketched out the core layout and several pieces of concept art for my board-game prototype, “The Game of Death: A Homeostatic Journey.” What I now need is a graphic designer who can transform those loose drawings into a cohesive, press-ready playing surface and a set of matching “homeostasis tracking” boards.

Style & mood
The visual language must stay true to the symbolic and psychedelic feel I’ve mapped out, while still grounding the viewer in clear anatomical references. Think flowing lines that transition from vibrant life to subtle decay, layered with iconography of chakras or energy centers, key vital organs, and universal life-cycle symbols. It should feel mystical yet instructive—something that captivates students in my anatomy and physiology class while remaining functionally easy to read during play.

Scope of work
• Main game board: final size 18"×18" (folding) with full-bleed artwork, clear space for the path 60 spaces total (10, childhood, 10, adolescence, 25 adulthood, 15 old age) each a different colour, event zones, and title lock-up.
-5 different deck zones (chidhood, adolescence, adulthood, old age and a separate 'pivotal moments' deck)
• Two ancillary “homeostasis tracking” boards: 8.5"×11" each, visually consistent with the main board and ready for double-sided printing.
• Print-ready files in CMYK, 300 dpi, with minimum 1/8" bleed and clearly separated layers for dielines, text, and illustration.
• Source files (Illustrator or layered Photoshop) so I can tweak small course-specific labels later.

Acceptance check
The piece will be considered finished once the artwork exports cleanly to the printer’s proof template with no color-profile warnings, text is legible at arm’s length, and all required symbols—chakras, at least six major organs, and a life-cycle motif—are present and balanced across the composition.

If you thrive on blending anatomical accuracy with trippy, spiritual visuals, I’d love to see how you can elevate this prototype into something that looks like it already belongs on a game-store shelf.

I have concept art that you can use. The playing board needs 60 spaces