Project Gangubots, video game -- 2
Budget: $250 – $750 USD
We want to convert or retain a 3DSMax engine and fine tune the gameplay of my alpha tech demo to turn into a beta or convert the software onto Unity due to the compatibility and C# coding and models. I want to make a playable beta tech demo under 3 weeks or 4 weeks max. I need resume and portfolio to see if you are up to the task of what i am looking for, A NDA and Worker's for Hire agreement must be signed and must be done in a professional quality for my project. I will send the RAR file when you read the guidelines and sign documents and showcase my footage
Max budget 1.5K to 3k
If it can remain on 3DS Max, we just need to finetune some gameplay, better controls, the little robots dying after 3 hits by enemies, a better hit box and no health regeneration in combat minus the heal power ups that are in the level. If you could do that and the big boss alien does more decent damage, also the roll mechanic make it more fluid. Could we make that finetune just on the 3DS max
Max budget 1.5K to 3k
If it can remain on 3DS Max, we just need to finetune some gameplay, better controls, the little robots dying after 3 hits by enemies, a better hit box and no health regeneration in combat minus the heal power ups that are in the level. If you could do that and the big boss alien does more decent damage, also the roll mechanic make it more fluid. Could we make that finetune just on the 3DS max