Narrative Director for "Lunoris" Indie Game

Job ID: 39581640

Budget: $750 – $1,500 USD

Description
Lunoris Studios is an indie team in Riyadh racing to release a playable demo (Chapters 0–3) of our 2.5D/3D side-scroller “Lunoris” by July 24, 2025. We need a seasoned Narrative Director to own story, characters, dialogue & pacing, and ensure every gameplay beat feels emotionally engaging.

What You’ll Do

Flesh out chapter-by-chapter narrative arcs, key beats & player motivations

Write or polish all in-game dialogue, UI copy, text prompts

Collaborate with our GDD Editor and Game Designer to integrate narrative into mechanics

Provide a concise “treatment” document (5–7 pages) laying out story flow, character bios, and critical cutscenes

Deliverables

A 5–7 page Narrative Treatment with:

Act/Chapter synopses

Character profiles & motivations

Dialogue samples for at least 3 in-game scenes

Inline narrative notes on the existing GDD (via comments or annotated PDF)

Must-Haves

5+ years as Narrative Director or Lead Writer on shipped games (ideally side-scrollers)

Proven ability to write both high-impact cutscenes and terse in-game text

Strong collaboration chops with designers, artists & PMs

Fluent English (written & verbal)

Budget & Timeline

Fixed fee: $800–$1,000 USD

Start: Immediately

Delivery: Narrative Treatment + GDD notes by July 9, 2025

To Apply

Upload your résumé/CV.

In 2–3 sentences, share your favorite side-scroller story moment and how you’d improve it.

Attach one brief example of a narrative treatment or script you wrote for a shipped game.