[NES] Mother/Earthbound Zero, modding
Budget: $250 – $750 USD
I would like the following changes made to Earthbound Zero for the NES:
GENERAL GAMEPLAY:
* Revalue the following powers' levels and PP usage:
** Lifeup:
*** α: 5 PP
*** β: 12 PP
*** γ: 30 PP
*** π: 30 PP
** Healing:
** 12 PP for α-π
** Fire:
*** α: Level 2
*** β: Level 13
*** γ: 24 PP
** Freeze:
*** γ: 15 PP
*** Ω: 20 PP
** Thunder:
*** γ: Level 12
** Beam:
*** γ: 16 PP
* Reprice the following items:
** Berry Tofu ($975/$487 to $81/$40)
** Bomb ($280/$140 to $23/$12)
** Insecticide ($300/$150 to $25/$12)
** Laser Beam ($760/$380 to $63/$31)
** Last Weapon ($1,048/$524 to $87/$43)
** Mouthwash ($175/$87 to $15/$8)
** Plasma Beam ($1,300/$650 to $108/$54)
** Real Rocket ($3,485 to $290)
** Repel Ring ($160/$80 to $13/$6)
** Rope ($600/$300 to $50/$25)
** Sticky Machine ($3,200/$1,600 to $267/$133)
** Super Bomb ($1,800/$900 to $150/$75)
** Time Machine ($2,775 to $231)
* Allow players to trade items between characters, instead of having to transfer each item individually.
* Maintain the "Use" option for unconscious characters' items, but display a message if you actually select it. (Point is to prevent someone from dropping an item they meant to give someone else.)
SPECIFIC GAMEPLAY:
* Empower insecticides against Titanees/Titanians (to match Mother 3) and Magic Snails (since snails are sort of related to slugs, which are susceptible in both EB and M3).
* Restore the Time Machine item and its actual purpose.
** Super Bombs should be relocated to the Reindeer Dept. Store 5F, where you can already get regular Bombs, which you can't get in the Twinkle Elementary science lab.
* Allow LifeUp Creams, to be renamed "Revival Cream", to revive fallen party members w/ half HP.
COSMETIC CHANGES:
* Change Omega Borg's name to Terra Borg.
* At least one line by Ana from Earthbound Beginnings.
BONUS CHANGES:
* Set the cursor to whoever has an item when you select it.
* Allow enemies to run away individually while their cohorts stick around.
* Specify who actually obtains an item separately from who opens the gift box et al containing it, and replace said second use of the item's name with "it."
** If the first character with free item space is unconscious, specify the first conscious character in the party to put it in their bag.
* Distribute Ticket Stubs evenly across the party. (Each character in your party should get one, rather than defaulting all three to the first person left with inventory space. If someone's inventory is full, the war veteran should hang onto theirs until you clear a space for them.)
GENERAL GAMEPLAY:
* Revalue the following powers' levels and PP usage:
** Lifeup:
*** α: 5 PP
*** β: 12 PP
*** γ: 30 PP
*** π: 30 PP
** Healing:
** 12 PP for α-π
** Fire:
*** α: Level 2
*** β: Level 13
*** γ: 24 PP
** Freeze:
*** γ: 15 PP
*** Ω: 20 PP
** Thunder:
*** γ: Level 12
** Beam:
*** γ: 16 PP
* Reprice the following items:
** Berry Tofu ($975/$487 to $81/$40)
** Bomb ($280/$140 to $23/$12)
** Insecticide ($300/$150 to $25/$12)
** Laser Beam ($760/$380 to $63/$31)
** Last Weapon ($1,048/$524 to $87/$43)
** Mouthwash ($175/$87 to $15/$8)
** Plasma Beam ($1,300/$650 to $108/$54)
** Real Rocket ($3,485 to $290)
** Repel Ring ($160/$80 to $13/$6)
** Rope ($600/$300 to $50/$25)
** Sticky Machine ($3,200/$1,600 to $267/$133)
** Super Bomb ($1,800/$900 to $150/$75)
** Time Machine ($2,775 to $231)
* Allow players to trade items between characters, instead of having to transfer each item individually.
* Maintain the "Use" option for unconscious characters' items, but display a message if you actually select it. (Point is to prevent someone from dropping an item they meant to give someone else.)
SPECIFIC GAMEPLAY:
* Empower insecticides against Titanees/Titanians (to match Mother 3) and Magic Snails (since snails are sort of related to slugs, which are susceptible in both EB and M3).
* Restore the Time Machine item and its actual purpose.
** Super Bombs should be relocated to the Reindeer Dept. Store 5F, where you can already get regular Bombs, which you can't get in the Twinkle Elementary science lab.
* Allow LifeUp Creams, to be renamed "Revival Cream", to revive fallen party members w/ half HP.
COSMETIC CHANGES:
* Change Omega Borg's name to Terra Borg.
* At least one line by Ana from Earthbound Beginnings.
BONUS CHANGES:
* Set the cursor to whoever has an item when you select it.
* Allow enemies to run away individually while their cohorts stick around.
* Specify who actually obtains an item separately from who opens the gift box et al containing it, and replace said second use of the item's name with "it."
** If the first character with free item space is unconscious, specify the first conscious character in the party to put it in their bag.
* Distribute Ticket Stubs evenly across the party. (Each character in your party should get one, rather than defaulting all three to the first person left with inventory space. If someone's inventory is full, the war veteran should hang onto theirs until you clear a space for them.)