NBA Video Game Prototype
Budget: $3,000 – $5,000 USD
Hello everyone,
My name is Steph, and I’m looking to bring a fresh NBA basketball video game prototype to life. My vision is to combine the best features from both NBA 2K and NBA Live 19 into one cohesive game. I want the dribbling mechanics to be as smooth and responsive as they are in NBA 2K, offering that same fluidity and control players have come to expect. On the visual side, I’m aiming for the highly detailed, realistic player models that NBA Live 19 delivered, with accurate representations of actual NBA players, including their unique attributes and physical appearances.
I want the game to feature the full roster of current NBA players across all 30 teams, ensuring every player is included and as close to their real-life counterparts as possible. Ideally, the game will feel like a hybrid between NBA Live 19 and NBA 2K, taking the best of both worlds in terms of gameplay and visual fidelity.
For development, I prefer using C++ within Unreal Engine 5 to build this prototype, as the engine’s power and flexibility would allow for cutting-edge graphics and smooth gameplay. If this sounds like a project you’re skilled in or passionate about, please feel free to reach out to me via direct message. I’m more than willing to pay for the right talent to bring this concept to life—just let me know your price, and we can discuss further details.
Prototype Development: Build a functional prototype of the basketball video game using C++ and Unreal Engine 5, ensuring smooth gameplay, high-quality graphics, and seamless performance.
Dribbling Mechanics: Design and implement responsive, fluid dribbling mechanics, drawing inspiration from NBA 2K to ensure precise control and realism during gameplay.
Player Modeling: Develop highly detailed, realistic player models that accurately represent the current NBA roster, similar to the quality of NBA Live 19, including facial animations, body types, and player-specific traits.
Game Modes Creation:
Play Now Mode: Implement a quick-start Play Now mode, allowing players to jump into a single game with any of the 30 NBA teams, featuring accurate rosters, stats, and gameplay options.
Franchise Mode: Design and develop a comprehensive Franchise Mode where players can manage an NBA team over multiple seasons. This includes team management, drafting, trading, roster changes, and creating a long-term team strategy to build a championship franchise.
Game Systems Integration: Seamlessly integrate the rosters, stats, player abilities, and game modes (Play Now and Franchise) with features like AI, user control, and in-game tactics.
Current NBA Roster Implementation: Ensure all 30 NBA teams and players are accurately represented, featuring updated stats, abilities, and real-life likenesses.
Optimization for Performance: Optimize the game for smooth performance on multiple platforms (PC, consoles), ensuring high frame rates, quick loading times, and minimal latency.
Testing and Iteration: Perform thorough testing, especially in Play Now and Franchise modes, to ensure smooth gameplay, reliable AI, and a bug-free experience.
Collaboration: Work closely with me (Steph) to ensure the game’s vision is executed effectively. Provide regular progress updates and be receptive to feedback and revisions.
Ideal Skills and Experience:
Proficiency in C++: Extensive experience in developing video games using C++ as the primary programming language, ensuring smooth functionality and high performance.
Expertise in Unreal Engine 5: Strong expertise in using Unreal Engine 5, with experience in rendering, physics, animation, and gameplay mechanics.
Game Design Experience: Previous experience designing or developing sports games, ideally with a background in real-time sports simulation or basketball mechanics, including work on similar modes like Play Now or Franchise.
3D Modeling and Animation: Proficiency in creating or implementing high-quality 3D player models and animations using tools like Maya, Blender, or Unreal's built-in tools, particularly focusing on athletes.
Physics and AI Programming: Strong skills in programming realistic game physics and AI, particularly in the context of sports games, to ensure responsive controls and realistic opponent behavior.
Franchise Mode Development: Prior experience developing or designing Franchise Modes, particularly with features such as team management, season progression, trades, and drafting.
Play Now Mode Development: Experience designing fast-paced Play Now modes with seamless setup and accurate team/player representation for quick gameplay sessions.
Understanding of Basketball and the NBA: Strong knowledge of basketball, NBA rules, team dynamics, and individual player styles to ensure an authentic gameplay experience.
Cross-Platform Development: Experience in optimizing games for performance across various platforms, including PC, PlayStation, and Xbox, ensuring consistency in performance.
Strong Problem-Solving and Debugging Skills: Ability to troubleshoot and resolve technical challenges, ensuring smooth gameplay and addressing any issues that arise during testing.
Communication and Collaboration: Excellent communication skills to work closely with me, provide updates, and adapt to feedback to ensure the game aligns with my vision.
These key responsibilities and skills highlight the essential elements needed to bring both Play Now and Franchise Mode to life, ensuring a balanced and feature-rich basketball game prototype.
My name is Steph, and I’m looking to bring a fresh NBA basketball video game prototype to life. My vision is to combine the best features from both NBA 2K and NBA Live 19 into one cohesive game. I want the dribbling mechanics to be as smooth and responsive as they are in NBA 2K, offering that same fluidity and control players have come to expect. On the visual side, I’m aiming for the highly detailed, realistic player models that NBA Live 19 delivered, with accurate representations of actual NBA players, including their unique attributes and physical appearances.
I want the game to feature the full roster of current NBA players across all 30 teams, ensuring every player is included and as close to their real-life counterparts as possible. Ideally, the game will feel like a hybrid between NBA Live 19 and NBA 2K, taking the best of both worlds in terms of gameplay and visual fidelity.
For development, I prefer using C++ within Unreal Engine 5 to build this prototype, as the engine’s power and flexibility would allow for cutting-edge graphics and smooth gameplay. If this sounds like a project you’re skilled in or passionate about, please feel free to reach out to me via direct message. I’m more than willing to pay for the right talent to bring this concept to life—just let me know your price, and we can discuss further details.
Prototype Development: Build a functional prototype of the basketball video game using C++ and Unreal Engine 5, ensuring smooth gameplay, high-quality graphics, and seamless performance.
Dribbling Mechanics: Design and implement responsive, fluid dribbling mechanics, drawing inspiration from NBA 2K to ensure precise control and realism during gameplay.
Player Modeling: Develop highly detailed, realistic player models that accurately represent the current NBA roster, similar to the quality of NBA Live 19, including facial animations, body types, and player-specific traits.
Game Modes Creation:
Play Now Mode: Implement a quick-start Play Now mode, allowing players to jump into a single game with any of the 30 NBA teams, featuring accurate rosters, stats, and gameplay options.
Franchise Mode: Design and develop a comprehensive Franchise Mode where players can manage an NBA team over multiple seasons. This includes team management, drafting, trading, roster changes, and creating a long-term team strategy to build a championship franchise.
Game Systems Integration: Seamlessly integrate the rosters, stats, player abilities, and game modes (Play Now and Franchise) with features like AI, user control, and in-game tactics.
Current NBA Roster Implementation: Ensure all 30 NBA teams and players are accurately represented, featuring updated stats, abilities, and real-life likenesses.
Optimization for Performance: Optimize the game for smooth performance on multiple platforms (PC, consoles), ensuring high frame rates, quick loading times, and minimal latency.
Testing and Iteration: Perform thorough testing, especially in Play Now and Franchise modes, to ensure smooth gameplay, reliable AI, and a bug-free experience.
Collaboration: Work closely with me (Steph) to ensure the game’s vision is executed effectively. Provide regular progress updates and be receptive to feedback and revisions.
Ideal Skills and Experience:
Proficiency in C++: Extensive experience in developing video games using C++ as the primary programming language, ensuring smooth functionality and high performance.
Expertise in Unreal Engine 5: Strong expertise in using Unreal Engine 5, with experience in rendering, physics, animation, and gameplay mechanics.
Game Design Experience: Previous experience designing or developing sports games, ideally with a background in real-time sports simulation or basketball mechanics, including work on similar modes like Play Now or Franchise.
3D Modeling and Animation: Proficiency in creating or implementing high-quality 3D player models and animations using tools like Maya, Blender, or Unreal's built-in tools, particularly focusing on athletes.
Physics and AI Programming: Strong skills in programming realistic game physics and AI, particularly in the context of sports games, to ensure responsive controls and realistic opponent behavior.
Franchise Mode Development: Prior experience developing or designing Franchise Modes, particularly with features such as team management, season progression, trades, and drafting.
Play Now Mode Development: Experience designing fast-paced Play Now modes with seamless setup and accurate team/player representation for quick gameplay sessions.
Understanding of Basketball and the NBA: Strong knowledge of basketball, NBA rules, team dynamics, and individual player styles to ensure an authentic gameplay experience.
Cross-Platform Development: Experience in optimizing games for performance across various platforms, including PC, PlayStation, and Xbox, ensuring consistency in performance.
Strong Problem-Solving and Debugging Skills: Ability to troubleshoot and resolve technical challenges, ensuring smooth gameplay and addressing any issues that arise during testing.
Communication and Collaboration: Excellent communication skills to work closely with me, provide updates, and adapt to feedback to ensure the game aligns with my vision.
These key responsibilities and skills highlight the essential elements needed to bring both Play Now and Franchise Mode to life, ensuring a balanced and feature-rich basketball game prototype.